let count_neighbours [n] (board: [n][n]i8) : [n][n]i8 = let north = rotate (-1) board let south = rotate 1 board let east = map(rotate 1) board let west = map(rotate (-1)) board let north_east = map(rotate 1) north let north_west = map(rotate (-1)) north let south_east = map(rotate 1) south let south_west = map(rotate (-1)) south in map3 (\(nwr,nr,ner) (wr, br, er) (swr, sr, ser) -> map3 (\(nw,n,ne) (w, _, e) (sw, s, se) -> nw + n + ne + w + e + sw + s + se) (zip3 nwr nr ner) (zip3 wr br er) (zip3 swr sr ser)) (zip3 north_west north north_east) (zip3 west board east) (zip3 south_west south south_east) let augment_board [n][m] (chunk_board :[n][n]i8) (envelope_board: [4][m]i8): [m][m]i8 = tabulate_2d (m) (m) (\i j -> -- North if (i == 0) then envelope_board[0,j] -- East else if (j == m-1) then envelope_board[1,i] -- South else if (i == m-1) then envelope_board[2,j] -- West else if (j == 0) then envelope_board[3,i] else chunk_board[i-1,j-1]) entry next_chunk_board [n][m] (chunk_board :[n][n]i8) (envelope_board: [4][m]i8) :[n][n]i8 = let augmented_board = augment_board chunk_board envelope_board let neighbours = count_neighbours augmented_board let next_board = map2 (\augmented_board_r neighbours_r -> map2(\cell nb_alive_cells -> if (cell == 1 && (nb_alive_cells == 2 || nb_alive_cells == 3)) || (cell == 0 && nb_alive_cells == 3) then 1 else 0) augmented_board_r neighbours_r) augmented_board neighbours in next_board[1:n+1, 1:n+1] :> [n][n]i8 entry get_envelope [n] (chunk_board: [n][n]i8): [4][n]i8 = let north = chunk_board[0] let south = chunk_board[n-1] let tr_chunk_board = transpose chunk_board let east = tr_chunk_board[n-1] let west = tr_chunk_board[0] in [north, east, south, west]