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game.c 509 B
#include "game.h"
int insert_coin(){
return -1;
}
int set_wheel_speed(int index){
return -1;
}
int next_wheel(){
return -1;
}
wheel create_wheel(int pixel,int speed){
wheel ret;
ret.current_px = pixel;
ret.speed = speed;
pthread_mutex_init(&ret.lock,NULL);
return ret;
}
void new_machine(machine* mas, int nb_wheels,int player, int machine){
for (int i = 0; i < nb_wheels; i++) {
mas->wheels[i] = create_wheel(96,0);
mas->player_wallet = player;
mas->machine_wallet = machine;
}
}