From ad501ed791fa5af441a4a677169741eb7130bf2a Mon Sep 17 00:00:00 2001
From: Florian Burgener <florian.burgener@etu.hesge.ch>
Date: Tue, 21 Dec 2021 09:20:50 +0100
Subject: [PATCH] Update README

---
 README.md | 77 -------------------------------------------------------
 1 file changed, 77 deletions(-)

diff --git a/README.md b/README.md
index 53561db..8d5ccd2 100644
--- a/README.md
+++ b/README.md
@@ -25,89 +25,12 @@ Afin de mener ce projet à terme, nous avons dû créer certaines de nos structu
 | Terre         | 5.9722 * 1E24   | 0.0167       | 149.596 * 1E9    |
 | Mars          | 0.64169 * 1E24  | 0.0935       | 227.923 * 1E9    |
 
-
 * https://nssdc.gsfc.nasa.gov/planetary/factsheet/sunfact.html
 * https://nssdc.gsfc.nasa.gov/planetary/factsheet/mercuryfact.html
 * https://nssdc.gsfc.nasa.gov/planetary/factsheet/venusfact.html
 * https://nssdc.gsfc.nasa.gov/planetary/factsheet/earthfact.html
 * https://nssdc.gsfc.nasa.gov/planetary/factsheet/marsfact.html
 
-### Structures
-
-#### CelestialObject
-
-Représente un corps céleste comme par exmple : une planète ou une étoile.
-
-```c
-typedef struct CelestialObject {
-    char name[100];
-    double mass;
-    Vector2 previous_position;
-    Vector2 position;
-    double semi_major_axis;
-    double eccentricity;
-    int32_t drawing_disc_radius;
-    int32_t drawing_color;
-    Vector2 *previous_positions;
-    int32_t previous_positions_length;
-} CelestialObject;
-
-CelestialObject *celestial_object_create(char *name, double mass, double semi_major_axis, double eccentricity, int32_t drawing_disc_radius, int32_t drawing_color);
-void celestial_object_destroy(CelestialObject *object);
-int32_t get_zoomed_drawing_disc_radius(CelestialObject *object, double zoom_factor);
-Vector2 calculate_gravitational_acceleration(int32_t object_index, CelestialObject **objects, int32_t objects_length);
-void celestial_object_first_update(int32_t object_index, CelestialObject **objects, int32_t objects_length, int32_t main_object_index);
-void celestial_object_update(int32_t object_index, CelestialObject **objects, int32_t objects_length, double interval, double previous_interval);
-void celestial_object_update_previous_positions(CelestialObject *object);
-void celestial_object_draw(CelestialObject *object, Vector2 reference_frame, double zoom_factor);
-void celestial_object_draw_name(CelestialObject *object, Vector2 reference_frame, double zoom_factor);
-```
-
-#### PlanetarySystem
-
-Représente un système planétaire composé d'une étoile en son centre et des planètes orbitant autour.
-
-```c
-typedef struct PlanetarySystem {
-    CelestialObject **objects;
-    int32_t objects_length;
-    int32_t reference_frame_index;
-    double zoom_factor;
-    double previous_interval;
-    bool show_names;
-} PlanetarySystem;
-
-PlanetarySystem *planetary_system_create();
-void planetary_system_destroy(PlanetarySystem *planetary_system);
-Vector2 planetary_system_get_reference_frame(PlanetarySystem *planetary_system);
-void planetary_system_update(PlanetarySystem *planetary_system, double interval);
-void planetary_system_draw(PlanetarySystem *planetary_system);
-void planetary_system_draw_object_names(PlanetarySystem *planetary_system);
-```
-
-#### Vector2
-
-Représente un vecteur en 2 dimensions.
-
-```c
-typedef struct Vector2 {
-    double x;
-    double y;
-} Vector2;
-
-Vector2 vector2_create(double x, double y);
-Vector2 vector2_create_zero();
-Vector2 vector2_add(Vector2 a, Vector2 b);
-Vector2 vector2_substract(Vector2 a, Vector2 b);
-Vector2 vector2_multiply(Vector2 v, double scalar);
-double vector2_dot_product(Vector2 a, Vector2 b);
-double vector2_norm_sqr(Vector2 v);
-double vector2_norm(Vector2 v);
-Vector2 vector2_normalize(Vector2 v);
-Vector2 vector2_fit_canvas(Vector2 v, int32_t width, int32_t height);
-void vector2_print(Vector2 v);
-```
-
 ### Fonctionnement
 
 #### Système de mise à jour
-- 
GitLab