diff --git a/Partie_2/src/main/java/ch/hepia/App.java b/Partie_2/src/main/java/ch/hepia/App.java
index 8516d850a9ea04ae55c3ea5675582e9ee490211f..f3de79a859d846f8de27e13acdc22e908dc454ed 100644
--- a/Partie_2/src/main/java/ch/hepia/App.java
+++ b/Partie_2/src/main/java/ch/hepia/App.java
@@ -67,9 +67,20 @@ public class App {
 
         GameManager BlackJack = new GameManager(numPlayers, startMoney);
 
-        BlackJack.StartTurn();
+        boolean GameOver = false;
 
-        BlackJack.DisplayTurn();
+        while (!GameOver) {
+            BlackJack.StartTurn();
+            BlackJack.PlayTurn();
+            GameOver = BlackJack.ResolveTurn();
+        }
+
+        System.out.print("\033[H\033[2J");
+        System.out.flush();
+
+        System.out.println("*~-~* " + App.ANSI_RED + "BlackJack" + App.ANSI_RESET + " *~-~*\n");
+
+        System.out.println(App.ANSI_PURPLE + "Game Over !" + App.ANSI_RESET);
 
         App.in.close();
     }
diff --git a/Partie_2/src/main/java/ch/hepia/GameManager.java b/Partie_2/src/main/java/ch/hepia/GameManager.java
index ada0f80ab24bcf6ea836ab158641fa319dc17c30..4bbb816a3fcf70bf3d9086cdc882668e1caf204b 100644
--- a/Partie_2/src/main/java/ch/hepia/GameManager.java
+++ b/Partie_2/src/main/java/ch/hepia/GameManager.java
@@ -8,6 +8,7 @@ public class GameManager {
     private JeudeCarte Deck;
     private ArrayList<Joueur> Players;
     private JoueurCroupier Dealer;
+    private int Step;
 
     public GameManager(int nbPlayer, int startMoney) {
 
@@ -26,25 +27,162 @@ public class GameManager {
         this.Dealer = new JoueurCroupier(Deck);
     }
 
-    public void DisplayTurn() {
+    public boolean ResolveTurn() {
 
-        System.out.print("\033[H\033[2J");
-        System.out.flush();
+        this.Dealer.DrawCard(0, this.Deck);
 
-        System.out.println("*~-~* " + App.ANSI_RED + "BlackJack" + App.ANSI_RESET + " *~-~*\n");
+        // If the player has less than the minimum bid amount allowed
+        if (this.Players.get(0).GetMoney() <= 10) {
+            return true;
+        }
+
+        this.Dealer.Reset(this.Deck);
+        for (Joueur Player : this.Players) {
+            Player.Reset(this.Deck);
+        }
+
+        return false;
+    }
+
+    public void PlayTurn() {
+
+        boolean EndTurn = false;
+
+        while (!EndTurn) {
+
+            boolean CanSplit = false, CanInsure = false, CanDouble = false, CanDraw = false;
+
+            System.out.print("\033[H\033[2J");
+            System.out.flush();
 
-        System.out.println("Dealer Score : " + App.ANSI_PURPLE + this.Dealer.GetForce(0) + App.ANSI_RESET);
-        this.Dealer.ShowHands();
+            System.out.println("*~-~* " + App.ANSI_RED + "BlackJack" + App.ANSI_RESET + " *~-~*\n");
 
-        System.out.println("\nMoney : " + App.ANSI_BLUE + this.Players.get(0).GetMoney() + App.ANSI_RESET + " // Bet : "
-                + App.ANSI_BLUE + this.Players.get(0).GetBet(0) + App.ANSI_RESET);
-        System.out.println("Player Score : " + App.ANSI_PURPLE + this.Players.get(0).GetForce(0) + App.ANSI_RESET);
-        this.Players.get(0).ShowHands();
+            System.out.println("Cards in Deck : " + App.ANSI_GREEN + this.Deck.GetNbCards() + App.ANSI_RESET + "\n");
 
+            System.out.print("Dealer Score : " + App.ANSI_PURPLE);
+            if (this.Dealer.GetForce(0) == 99) {
+                System.out.println("BlackJack" + App.ANSI_RESET);
+            } else {
+                System.out.println(this.Dealer.GetForce(0) + App.ANSI_RESET);
+            }
+            this.Dealer.ShowHands();
+
+            System.out.println("\nMoney : " + App.ANSI_BLUE + this.Players.get(0).GetMoney() + App.ANSI_RESET);
+
+            if (this.Players.get(0).HasInsured()) {
+                System.out.println("Insured : " + App.ANSI_BLUE + this.Players.get(0).GetInsured() + App.ANSI_RESET);
+            }
+
+            char choice = 'x';
+
+            for (int HandNb = 0; HandNb < this.Players.get(0).NbHands(); HandNb++) {
+
+                System.out
+                        .println("Bet on Hand " + App.ANSI_GREEN + (HandNb + 1) + App.ANSI_RESET + " : " + App.ANSI_BLUE
+                                + this.Players.get(0).GetBet(HandNb) + App.ANSI_RESET);
+
+                System.out
+                        .print("Score of Hand " + App.ANSI_GREEN + (HandNb + 1) + App.ANSI_RESET + " : "
+                                + App.ANSI_PURPLE);
+                if (this.Players.get(0).GetForce(HandNb) == 99) {
+                    System.out.println("BlackJack" + App.ANSI_RESET);
+                } else {
+                    System.out.println(this.Players.get(0).GetForce(HandNb) + App.ANSI_RESET);
+                }
+                this.Players.get(0).ShowHands();
+
+                // Choices for player
+                System.out.println("\n--- " + App.ANSI_GREEN + "Choices" + App.ANSI_RESET + " ---\n");
+
+                // Insurance
+                // Can only insure if it's the first thing that the players does
+                // AND
+                // That he hasn't already insured during this round
+                if (this.Step == 0 && this.Dealer.OnlyAs()
+                        && !this.Players.get(0).HasInsured()) {
+                    CanInsure = true;
+                    System.out.println(App.ANSI_BLUE + "[i]" + App.ANSI_RESET + " Insurance against Dealer");
+                }
+
+                // Split
+                // Can only split if this hand can be split (if it wasn't already split AND if
+                // the 2 cards have the same strength)
+                // AND
+                // if we have less that 3 hands already (Max 2 splits)
+                if (this.Players.get(0).CanSplit(HandNb)
+                        && this.Players.get(0).NbHands() < 3) {
+                    CanSplit = true;
+                    System.out.println(App.ANSI_BLUE + "[s]" + App.ANSI_RESET + " Split your Hand");
+                }
+
+                // Double
+                // Can only double if this hand wasn't already doubled
+                // AND
+                // if the hand has only 2 cards
+                // AND
+                // if the hand is not a BlackJack
+                if (!this.Players.get(0).HasDoubled(HandNb)
+                        && this.Players.get(0).NbCards(HandNb) == 2
+                        && this.Players.get(0).GetForce(HandNb) != 99) {
+                    CanDouble = true;
+                    System.out.println(App.ANSI_BLUE + "[d]" + App.ANSI_RESET + " Double your Hand");
+                }
+
+                // Draw a Card (Hit)
+                // Can NOT draw if this hand was doubled AND has already 3 cards
+                // AND
+                // if the hand has been splitted with a pair of Asses
+                // AND
+                // if the player has a BlackJack
+                if (!(this.Players.get(0).HasDoubled(HandNb) && this.Players.get(0).NbCards(HandNb) == 3)
+                        && !(this.Players.get(0).CanSplit(HandNb) && this.Players.get(0).GetCardForce(HandNb, 0) == 1)
+                        && this.Players.get(0).GetForce(HandNb) != 99) {
+                    CanDraw = true;
+                    System.out.println(App.ANSI_BLUE + "[h]" + App.ANSI_RESET + " Hit");
+                }
+
+                // Stand
+                System.out.println(App.ANSI_BLUE + "[s]" + App.ANSI_RESET + " Stand");
+
+                if (CanInsure || CanSplit || CanDouble || CanDraw || this.Players.get(0).GetForce(HandNb) == 99) {
+
+                    while (true) {
+                        System.out.print("> ");
+
+                        choice = App.in.next().charAt(0);
+
+                        if ((choice == 'i' && CanInsure) || (choice == 's' && CanSplit) || (choice == 'd' && CanDouble)
+                                || (choice == 'h' && CanDraw)
+                                || choice == 's') {
+                            break;
+                        } else {
+                            System.out.println(App.ANSI_YELLOW + "Please enter a valid choice." + App.ANSI_RESET);
+                        }
+                    }
+                }
+
+                if (choice == 'h') {
+                    this.Players.get(0).DrawCard(HandNb, this.Deck);
+                }
+
+                Step++;
+            }
+
+            if (choice == 'i') {
+                this.Players.get(0).Insure();
+                EndTurn = false;
+            } else if (choice == 'h') {
+                EndTurn = false;
+            } else {
+                EndTurn = true;
+            }
+        }
     }
 
     public void StartTurn() {
 
+        this.Step = 0;
+
         System.out.print("\033[H\033[2J");
         System.out.flush();
 
@@ -56,7 +194,7 @@ public class GameManager {
 
         while (true) {
 
-            System.out.print("How much do you want to bet ? ");
+            System.out.print("How much do you want to bet (Min. 10) ? ");
 
             while (!App.in.hasNextDouble()) {
                 System.out.println(App.ANSI_YELLOW + "Please enter a valid number to bet." + App.ANSI_RESET);
@@ -67,7 +205,12 @@ public class GameManager {
             bet = App.in.nextDouble();
 
             if (bet <= this.Players.get(0).GetMoney()) {
-                break;
+                if (bet < 10) {
+                    System.out.println(App.ANSI_YELLOW + "Minimum bid amount is 10." + App.ANSI_RESET);
+                } else {
+                    break;
+                }
+
             } else {
                 System.out.println(App.ANSI_YELLOW + "You don't have enough money." + App.ANSI_RESET);
             }
diff --git a/Partie_2/src/main/java/ch/hepia/Hand.java b/Partie_2/src/main/java/ch/hepia/Hand.java
index 8d9c55a1a9590b4b872c99cf5cd677ba48e6c16c..449df4bd87f7294d66c600ef027bb615c16795dc 100644
--- a/Partie_2/src/main/java/ch/hepia/Hand.java
+++ b/Partie_2/src/main/java/ch/hepia/Hand.java
@@ -8,23 +8,51 @@ public class Hand implements Comparable<Hand> {
 
     private ArrayList<Carte> Hand;
     private double Bet;
+    private boolean Splitted;
+    private boolean Doubled;
 
     public Hand(Carte... cartes) {
 
-        Hand = new ArrayList<>();
+        this.Hand = new ArrayList<>();
 
         for (Carte carte : cartes) {
 
             Hand.add(carte);
 
         }
+
+        this.Splitted = false;
+        this.Doubled = false;
     }
 
     public Hand(JeudeCarte game, int nb) {
 
-        Hand = new ArrayList<>();
+        this.Hand = new ArrayList<>();
 
         this.DrawCardFromGame(game, nb);
+
+        this.Splitted = false;
+        this.Doubled = false;
+    }
+
+    public boolean HasDoubled() {
+        return this.Doubled;
+    }
+
+    public void Double() {
+        this.Doubled = true;
+    }
+
+    public boolean HasSplit() {
+        return this.Splitted;
+    }
+
+    public void Splitted() {
+        this.Splitted = true;
+    }
+
+    public int NbCard() {
+        return this.Hand.size();
     }
 
     public void SetBet(double amount) {
@@ -122,6 +150,33 @@ public class Hand implements Comparable<Hand> {
             }
         }
 
+        // Edge Case = BlackJack
+        if (force == 21) {
+
+            boolean isAs = false;
+            boolean is10 = false;
+            boolean isOther = false;
+
+            for (Carte carte : Hand) {
+
+                switch (carte.getForce()) {
+                    case 1:
+                        isAs = true;
+                        break;
+                    case 10:
+                        is10 = true;
+                        break;
+                    default:
+                        isOther = true;
+                        break;
+                }
+            }
+
+            if (isAs && is10 && !isOther) {
+                return 99;
+            }
+        }
+
         return force;
     }
 
@@ -141,16 +196,8 @@ public class Hand implements Comparable<Hand> {
     @Override
     public int compareTo(Hand otherHand) {
 
-        int Hand_1_Power = 0;
-        int Hand_2_Power = 0;
-
-        for (Carte carte : Hand) {
-            Hand_1_Power += carte.getRang();
-        }
-
-        for (Carte carte : otherHand.Hand) {
-            Hand_2_Power += carte.getRang();
-        }
+        int Hand_1_Power = this.GetForce();
+        int Hand_2_Power = otherHand.GetForce();
 
         if (Hand_1_Power > Hand_2_Power) {
             return 1;
diff --git a/Partie_2/src/main/java/ch/hepia/JeudeCarte.java b/Partie_2/src/main/java/ch/hepia/JeudeCarte.java
index 66d165a56c2cfaa45cc1e855d1b1526fd9795404..e6bd3c6c42211a33e64b76c4d0fb0f31767038cf 100644
--- a/Partie_2/src/main/java/ch/hepia/JeudeCarte.java
+++ b/Partie_2/src/main/java/ch/hepia/JeudeCarte.java
@@ -70,7 +70,7 @@ public class JeudeCarte {
     }
 
     public List<Carte> getCartes() {
-        return jeuDeCartes;
+        return this.jeuDeCartes;
     }
 
     public Carte GetTopCarteOfGame() {
@@ -103,6 +103,10 @@ public class JeudeCarte {
 
     }
 
+    public int GetNbCards() {
+        return this.jeuDeCartes.size();
+    }
+
     public void ShowPaquet() {
 
         System.out.println("------- Paquet -------");
diff --git a/Partie_2/src/main/java/ch/hepia/Joueur.java b/Partie_2/src/main/java/ch/hepia/Joueur.java
index 6ae23fc28814964028276527f4b6e8572e35a93e..d80144970b997e7368a1ff85157eaebc29344c82 100644
--- a/Partie_2/src/main/java/ch/hepia/Joueur.java
+++ b/Partie_2/src/main/java/ch/hepia/Joueur.java
@@ -25,12 +25,34 @@ interface Joueur {
     public void Split(int handNb);
 
     public int GetForce(int handNb);
+
+    public boolean CanSplit(int handNb);
+
+    public void Reset(JeudeCarte Jeu);
+
+    public boolean HasInsured();
+
+    public void Insure();
+
+    public double GetInsured();
+
+    public boolean HasDoubled(int handNb);
+
+    public void Double(int handNb);
+
+    public int NbHands();
+
+    public int NbCards(int handNb);
+
+    public int GetCardForce(int handNb, int cardNb);
 }
 
 class JoueurHumain implements Joueur {
 
     private ArrayList<Hand> Hands;
     private double Money;
+    private double Insurance;
+    private boolean Insured;
 
     public JoueurHumain(JeudeCarte Jeu, int Money) {
         this.Hands = new ArrayList<>();
@@ -40,6 +62,49 @@ class JoueurHumain implements Joueur {
         this.Hands.get(0).SetBet(0);
 
         this.Money = Money;
+        this.Insurance = 0;
+        this.Insured = false;
+    }
+
+    public void Reset(JeudeCarte Jeu) {
+
+        this.Insured = false;
+
+        this.Hands = new ArrayList<>();
+
+        this.Hands.add(new Hand(Jeu, 2));
+
+        this.Hands.get(0).SetBet(0);
+    }
+
+    public boolean HasDoubled(int handNb) {
+        return this.Hands.get(handNb).HasDoubled();
+    }
+
+    public void Double(int handNb) {
+        this.Hands.get(handNb).Double();
+    }
+
+    public boolean CanSplit(int handNb) {
+        if (!this.Hands.get(handNb).HasSplit()
+                && this.Hands.get(handNb).GetCarte(0).getForce() == this.Hands.get(handNb).GetCarte(1).getForce()) {
+            return true;
+        }
+
+        return false;
+    }
+
+    public boolean HasInsured() {
+        return this.Insured;
+    }
+
+    public void Insure() {
+        this.Insured = true;
+        this.Insurance = this.Hands.get(0).GetBet() / 2;
+    }
+
+    public double GetInsured() {
+        return this.Insurance;
     }
 
     public void DefineStrategy() {
@@ -125,22 +190,40 @@ class JoueurHumain implements Joueur {
 
     public void Split(int handNb) {
 
-        if (Hands.size() == 3) {
+        if (this.Hands.size() == 3) {
             throw new RuntimeException("Max number of slipts.");
+        } else if (this.Hands.get(handNb).HasSplit()) {
+            throw new RuntimeException("Can't split Hand twice.");
         }
 
         Carte card = this.Hands.get(handNb).GetCarte(handNb);
 
         this.Hands.get(handNb).RemoveCardFromHand(card);
 
+        this.Hands.get(handNb).Splitted();
+
         this.Hands.add(new Hand(card));
     }
+
+    public int NbHands() {
+        return this.Hands.size();
+    }
+
+    public int NbCards(int handNb) {
+        return this.Hands.get(handNb).NbCard();
+    }
+
+    public int GetCardForce(int handNb, int cardNb) {
+        return this.Hands.get(handNb).GetCarte(cardNb).getForce();
+    }
 }
 
 class JoueurOrdinateur implements Joueur {
 
     private ArrayList<Hand> Hands;
     private double Money;
+    private double Insurance;
+    private boolean Insured;
 
     public JoueurOrdinateur(JeudeCarte Jeu, int Money) {
         this.Hands = new ArrayList<>();
@@ -150,6 +233,8 @@ class JoueurOrdinateur implements Joueur {
         Hands.get(0).SetBet(0);
 
         this.Money = Money;
+        this.Insurance = 0;
+        this.Insured = false;
     }
 
     public void DefineStrategy() {
@@ -157,6 +242,48 @@ class JoueurOrdinateur implements Joueur {
 
     }
 
+    public boolean HasDoubled(int handNb) {
+        return this.Hands.get(handNb).HasDoubled();
+    }
+
+    public void Double(int handNb) {
+        this.Hands.get(handNb).Double();
+    }
+
+    public boolean CanSplit(int handNb) {
+
+        if (this.Hands.get(handNb).HasSplit()
+                || this.Hands.get(handNb).GetCarte(0).getForce() != this.Hands.get(handNb).GetCarte(1).getForce()) {
+            return false;
+        }
+
+        return true;
+    }
+
+    public boolean HasInsured() {
+        return this.Insured;
+    }
+
+    public double GetInsured() {
+        return this.Insurance;
+    }
+
+    public void Insure() {
+        this.Insured = true;
+        this.Insurance = this.Hands.get(0).GetBet() / 2;
+    }
+
+    public void Reset(JeudeCarte Jeu) {
+
+        this.Insured = false;
+
+        this.Hands = new ArrayList<>();
+
+        this.Hands.add(new Hand(Jeu, 2));
+
+        this.Hands.get(0).SetBet(0);
+    }
+
     public void AddMoney(double amount) {
         if (amount <= 0) {
             throw new RuntimeException("Can't add negative amount of Money.");
@@ -237,14 +364,30 @@ class JoueurOrdinateur implements Joueur {
 
         if (Hands.size() == 3) {
             throw new RuntimeException("Max number of slipts.");
+        } else if (this.Hands.get(handNb).HasSplit()) {
+            throw new RuntimeException("Can't split Hand twice.");
         }
 
         Carte card = this.Hands.get(handNb).GetCarte(handNb);
 
         this.Hands.get(handNb).RemoveCardFromHand(card);
 
+        this.Hands.get(handNb).Splitted();
+
         this.Hands.add(new Hand(card));
     }
+
+    public int NbHands() {
+        return this.Hands.size();
+    }
+
+    public int NbCards(int handNb) {
+        return this.Hands.get(handNb).NbCard();
+    }
+
+    public int GetCardForce(int handNb, int cardNb) {
+        return this.Hands.get(handNb).GetCarte(cardNb).getForce();
+    }
 }
 
 class JoueurCroupier implements Joueur {
@@ -252,7 +395,21 @@ class JoueurCroupier implements Joueur {
     private Hand Hand;
 
     public JoueurCroupier(JeudeCarte Jeu) {
-        this.Hand = new Hand(Jeu, 2);
+        this.Hand = new Hand(Jeu, 1);
+    }
+
+    public boolean OnlyAs() {
+
+        if (this.Hand.GetCarte(0).getNomRang() == "As" && this.Hand.NbCard() == 1) {
+            return true;
+        }
+
+        return false;
+    }
+
+    public void Reset(JeudeCarte Jeu) {
+
+        this.Hand = new Hand(Jeu, 1);
     }
 
     public void DefineStrategy() {
@@ -260,6 +417,37 @@ class JoueurCroupier implements Joueur {
 
     }
 
+    public boolean HasDoubled(int handNb) {
+        // La Banque ne peut pas doubler
+        throw new RuntimeException("Bank cant Double.");
+    }
+
+    public void Double(int handNb) {
+        // La Banque ne peut pas doubler
+        throw new RuntimeException("Bank cant Double.");
+    }
+
+    public boolean CanSplit(int handNb) {
+
+        // La Banque ne peut pas split
+        throw new RuntimeException("Bank cant Split.");
+    }
+
+    public boolean HasInsured() {
+        // La Banque ne s'assure pas contre elle même
+        throw new RuntimeException("Bank cant get Insurance.");
+    }
+
+    public void Insure() {
+        // La Banque ne s'assure pas contre elle même
+        throw new RuntimeException("Bank cant get Insurance.");
+    }
+
+    public double GetInsured() {
+        // La Banque ne s'assure pas contre elle même
+        throw new RuntimeException("Bank has no Insurance.");
+    }
+
     public void AddMoney(double amount) {
         // La Banque n'a pas d'argent
         throw new RuntimeException("Bank has no Money.");
@@ -320,4 +508,16 @@ class JoueurCroupier implements Joueur {
         // La Banque ne peut pas slip
         throw new RuntimeException("Bank can't Split.");
     }
+
+    public int NbHands() {
+        return 1;
+    }
+
+    public int NbCards(int handNb) {
+        return this.Hand.NbCard();
+    }
+
+    public int GetCardForce(int handNb, int cardNb) {
+        return this.Hand.GetCarte(cardNb).getForce();
+    }
 }
diff --git a/Partie_2/target/classes/ch/hepia/App.class b/Partie_2/target/classes/ch/hepia/App.class
index 998649ba6f5768b7ff59fd742b6d46eadcb6f43b..1e730631e4c898c9083ecffaf77a899ec69da689 100644
Binary files a/Partie_2/target/classes/ch/hepia/App.class and b/Partie_2/target/classes/ch/hepia/App.class differ
diff --git a/Partie_2/target/classes/ch/hepia/GameManager.class b/Partie_2/target/classes/ch/hepia/GameManager.class
index 7226155cb75926f7fc3c4f4862943474c91eab01..0c1af52db05f54c74267841b06de56799bd9df50 100644
Binary files a/Partie_2/target/classes/ch/hepia/GameManager.class and b/Partie_2/target/classes/ch/hepia/GameManager.class differ
diff --git a/Partie_2/target/classes/ch/hepia/Hand$1.class b/Partie_2/target/classes/ch/hepia/Hand$1.class
index a8bc740546856cee4b41e4cfb3e1d26a464d6de7..7f75d8fe38a1822b70b602d9d7536438562761f5 100644
Binary files a/Partie_2/target/classes/ch/hepia/Hand$1.class and b/Partie_2/target/classes/ch/hepia/Hand$1.class differ
diff --git a/Partie_2/target/classes/ch/hepia/Hand.class b/Partie_2/target/classes/ch/hepia/Hand.class
index ad363bf8d905b7cfbc4a9c8e5bad819297676ea1..22668a718d2fcdc679e7db293da325b101f7c2b1 100644
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