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adrian.spycher
virtual_game_machine
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c83a91ab
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c83a91ab
authored
5 months ago
by
adrian.spycher
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docs: comment header function
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vmm/operation.h
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@@ -268,6 +268,15 @@ void op_callback_sprite_position_store_y(void *addr);
*/
void
op_callback_sprite_position_conclude
(
void
*
addr
);
/**
* @brief Sends a keyboard input code using paravirtualized (pv) mechanisms.
*
* Prepares the keyboard input data structure with the specified key code and copies
* it to the provided shared buffer. This is used for paravirtualized keyboard input handling.
*
* @param shared_buf Pointer to the shared buffer where the keyboard input data will be copied.
* @param key The key code representing the keyboard input.
*/
void
op_keyboard_pv_send_code
(
void
*
shared_buf
,
uint32_t
key
);
#endif // _OPERATION_H_
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