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adrian.spycher
virtual_game_machine
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eb348c91180f0e8f5ffde6928cedf8ec7d43b612
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Created with Raphaël 2.2.0
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feat: fix hypercall 8
main
main
docs: comment header function
feat!: add keyboard handling
docs: comment header function
feat!: add sprite state machine
feat!: handler sprite hypercall and prepare state machine
feat: add resources and lib to call sprite hypercall
feat: prepare sprite hypercall
chore: add a pre-cast to uint32_t to remove warning
chore: add guest.bin to the clean
docs: comment header function
feat!: handle guest read and fix major issue injecting in the guest
chore: change perror into err
chore: fix state machine value and redo some printf
chore: rename macro REG for the ide
chore: add halt() at the end
feat: complete emulated guess' function to init gfx
feat: manage new param (disk.raw)
feat!: handle disk hypercall and prepare for emulated call
feat!: add new peri (IDE)
chore: ignore disk.raw
feat: create and clean disk.raw
feat: handle run_pv and run_phys
feat!: handle gfx init
feat: organise guest code with libs for each peri
feat: add gfx wrapper
docs: comment header function
feat: modfiy guest to test until gfx init emulated
feat!: separate operation from handler, add state machine manager
feat!: refactore code
feat!: complete second hypercall
feat!: add shared buffer memory space and complete first hypercall
chore: ignore .cache folder
fix: add Phony and "clean" rule
chore: ignore compile_commands.json of bear
feat!: add KVM workflow and read binary (end lab 01)
feat: update Makefile for vmm_pv, vmm_phys and run rules
feat: add basic gitignore
initial commit
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