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AR_Sandbox
ar_sandbox_lib
Commits
3a3aa518
Commit
3a3aa518
authored
4 years ago
by
simon.fanetti
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parent
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1 merge request
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3 changed files
inc/projection.h
+1
-1
1 addition, 1 deletion
inc/projection.h
src/components/camera.cpp
+3
-59
3 additions, 59 deletions
src/components/camera.cpp
src/components/projection.cpp
+2
-3
2 additions, 3 deletions
src/components/projection.cpp
with
6 additions
and
63 deletions
inc/projection.h
+
1
−
1
View file @
3a3aa518
...
@@ -19,7 +19,7 @@ class Projection{
...
@@ -19,7 +19,7 @@ class Projection{
cv
::
Point2f
fxy
;
cv
::
Point2f
fxy
;
cv
::
Point2f
ppxy
;
cv
::
Point2f
ppxy
;
void
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
void
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Rect
mask
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
void
filterLowestDeprojectedPoints
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
);
void
filterLowestDeprojectedPoints
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
);
void
buildFrame
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
src
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
dst
);
void
buildFrame
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
src
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
dst
);
cv
::
Point2i
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
cv
::
Point2i
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
...
...
This diff is collapsed.
Click to expand it.
src/components/camera.cpp
+
3
−
59
View file @
3a3aa518
...
@@ -83,50 +83,6 @@ int Camera::start(){
...
@@ -83,50 +83,6 @@ int Camera::start(){
intr_profile
=
depth_frame
->
get_profile
().
as
<
rs2
::
video_stream_profile
>
().
get_intrinsics
();
intr_profile
=
depth_frame
->
get_profile
().
as
<
rs2
::
video_stream_profile
>
().
get_intrinsics
();
// Debug
/*
cv::Mat projection(768, 1024, CV_16UC1);
//cv::Mat projection(croppingMask.height, croppingMask.width, CV_16UC1);
std::vector<cv::Point2f> prof = getAdaptedIntrinsics(projection);
float mask_scale_x = croppingMask.x * projection.cols / croppingMask.width;
float mask_scale_y = croppingMask.y * projection.rows / croppingMask.height;
float pxc[] = { 0 + croppingMask.x ,0 + croppingMask.y,
croppingMask.width + croppingMask.x, 0 + croppingMask.y,
croppingMask.width/2.0f + croppingMask.x, croppingMask.height/2.0f + croppingMask.y,
0 + croppingMask.x, croppingMask.height + croppingMask.y,
croppingMask.width + croppingMask.x, croppingMask.height + croppingMask.y};
float pxp[] = { 0 + mask_scale_x, 0 + mask_scale_y,
projection.size().width + mask_scale_x, 0 + mask_scale_y,
projection.size().width/2.0f + mask_scale_x, projection.size().height/2.0f + mask_scale_y,
0 + mask_scale_x, projection.size().height + mask_scale_y,
projection.size().width + mask_scale_x, projection.size().height + mask_scale_y};
std::cout << "Camera " << intr_profile.width << "," << intr_profile.height << std::endl << intr_profile.fx << "," << intr_profile.fy << std::endl << intr_profile.ppx << "," << intr_profile.ppy << std::endl;
std::cout << "Proj " << projection.size().width << "," << projection.size().height << std::endl << prof.at(0).x << "," << prof.at(0).y << std::endl << prof.at(1).x << "," << prof.at(1).y << std::endl;
for(int i=0; i<5; i++){
float c[] = {pxc[0+i], pxc[1+i]};
float px[] = {pxp[0+i], pxp[1+i]};
cv::Point3f pcam = deprojectPixelToPoint(c, 2.0f);
cv::Point3f ppro = deprojectPixelToPoint(px, 2.0f, prof.at(0), prof.at(1));
std::cout << "Center" << std::endl;
std::cout << "Camera : " << pcam.x << "," << pcam.y << "," << pcam.z << std::endl;
std::cout << "Projection : " << ppro.x << "," << ppro.y << "," << ppro.z << std::endl;
}
*/
return
0
;
return
0
;
}
}
...
@@ -179,6 +135,9 @@ cv::Point3f Camera::deprojectPixelToPoint(float coord[], float z){
...
@@ -179,6 +135,9 @@ cv::Point3f Camera::deprojectPixelToPoint(float coord[], float z){
they are related to the camera's profil, but adapted to what we want to display,
they are related to the camera's profil, but adapted to what we want to display,
the limits of the pixels match the limits of the camera's frame and
the limits of the pixels match the limits of the camera's frame and
the 3D projection match the camera's too
the 3D projection match the camera's too
Works in our case, because our camera's profil is RS2_DISTORTION_BROWN_CONRADY
(profil describing what kind of distoration is applied on the frame to adjust on the lens)
*/
*/
cv
::
Point2i
Camera
::
projectPointToPixel
(
cv
::
Point3f
point
,
cv
::
Point2f
f
,
cv
::
Point2f
pp
){
cv
::
Point2i
Camera
::
projectPointToPixel
(
cv
::
Point3f
point
,
cv
::
Point2f
f
,
cv
::
Point2f
pp
){
...
@@ -198,25 +157,10 @@ std::vector<cv::Point2f> Camera::getAdaptedIntrinsics(cv::Mat &projection){
...
@@ -198,25 +157,10 @@ std::vector<cv::Point2f> Camera::getAdaptedIntrinsics(cv::Mat &projection){
float
fx
=
static_cast
<
float
>
(
intr_profile
.
fx
*
projection
.
size
().
width
)
/
croppingMask
.
width
;
float
fx
=
static_cast
<
float
>
(
intr_profile
.
fx
*
projection
.
size
().
width
)
/
croppingMask
.
width
;
float
fy
=
static_cast
<
float
>
(
intr_profile
.
fy
*
projection
.
size
().
height
)
/
croppingMask
.
height
;
float
fy
=
static_cast
<
float
>
(
intr_profile
.
fy
*
projection
.
size
().
height
)
/
croppingMask
.
height
;
cv
::
Point2f
fxy
=
cv
::
Point2f
(
fx
,
fy
);
cv
::
Point2f
fxy
=
cv
::
Point2f
(
fx
,
fy
);
float
ppx
=
static_cast
<
float
>
(
intr_profile
.
ppx
*
projection
.
size
().
width
)
/
croppingMask
.
width
;
float
ppx
=
static_cast
<
float
>
(
intr_profile
.
ppx
*
projection
.
size
().
width
)
/
croppingMask
.
width
;
float
ppy
=
static_cast
<
float
>
(
intr_profile
.
ppy
*
projection
.
size
().
height
)
/
croppingMask
.
height
;
float
ppy
=
static_cast
<
float
>
(
intr_profile
.
ppy
*
projection
.
size
().
height
)
/
croppingMask
.
height
;
/*
float cam_center_x = croppingMask.width/2.0f;
float ppx_cam_relative_to_croppingMask_center = intr_profile.ppx-(croppingMask.x+cam_center_x);
float proj_center_x = projection.size().width/2.0f;
float ppx_proj_relative_to_proj_center = proj_center_x * ppx_cam_relative_to_croppingMask_center / cam_center_x;
float ppx_proj = ppx_proj_relative_to_proj_center + proj_center_x;
float cam_center_y = croppingMask.height/2.0f;
float ppy_cam_relative_to_croppingMask_center = intr_profile.ppy-(croppingMask.y+cam_center_y);
float proj_center_y = projection.size().height/2.0f;
float ppy_proj_relative_to_proj_center = proj_center_y * ppy_cam_relative_to_croppingMask_center / cam_center_y;
float ppy_proj = ppy_proj_relative_to_proj_center + proj_center_y;
*/
cv
::
Point2f
ppxy
=
cv
::
Point2f
(
ppx
,
ppy
);
cv
::
Point2f
ppxy
=
cv
::
Point2f
(
ppx
,
ppy
);
return
std
::
vector
<
cv
::
Point2f
>
{
fxy
,
ppxy
};
return
std
::
vector
<
cv
::
Point2f
>
{
fxy
,
ppxy
};
...
...
This diff is collapsed.
Click to expand it.
src/components/projection.cpp
+
2
−
3
View file @
3a3aa518
...
@@ -56,7 +56,7 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
...
@@ -56,7 +56,7 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
cv
::
resize
(
src
,
src
,
dst
.
size
());
cv
::
resize
(
src
,
src
,
dst
.
size
());
cv
::
resize
(
depth
,
depth
,
dst
.
size
());
cv
::
resize
(
depth
,
depth
,
dst
.
size
());
deprojectPixelsFromDepth
(
depth
,
camera
,
beamer_pos
,
deprojectMap
,
fxy
,
ppxy
);
deprojectPixelsFromDepth
(
depth
,
camera
,
camera
->
getCroppingMask
()
,
beamer_pos
,
deprojectMap
,
fxy
,
ppxy
);
filterLowestDeprojectedPoints
(
depth
,
deprojectMap
,
frameMap
);
filterLowestDeprojectedPoints
(
depth
,
deprojectMap
,
frameMap
);
buildFrame
(
depth
,
frameMap
,
src
,
resized_dst
);
buildFrame
(
depth
,
frameMap
,
src
,
resized_dst
);
...
@@ -75,10 +75,9 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
...
@@ -75,10 +75,9 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
Deproject pixels in 3D, then adapt to Beamer's POV, and go back to 2D
Deproject pixels in 3D, then adapt to Beamer's POV, and go back to 2D
This gives us the location od pixels adapted to the Beamer projection
This gives us the location od pixels adapted to the Beamer projection
*/
*/
void
Projection
::
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
){
void
Projection
::
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Rect
mask
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
){
// scale coord of the mask with the new resolution of the depth frame
// scale coord of the mask with the new resolution of the depth frame
cv
::
Rect
mask
=
camera
->
getCroppingMask
();
float
mask_scale_x
=
mask
.
x
*
depth
.
cols
/
mask
.
width
;
float
mask_scale_x
=
mask
.
x
*
depth
.
cols
/
mask
.
width
;
float
mask_scale_y
=
mask
.
y
*
depth
.
rows
/
mask
.
height
;
float
mask_scale_y
=
mask
.
y
*
depth
.
rows
/
mask
.
height
;
...
...
This diff is collapsed.
Click to expand it.
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