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AR_Sandbox
ar_sandbox_lib
Commits
dff9a095
Commit
dff9a095
authored
4 years ago
by
simon.fanetti
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add deprojection with custom resolution
parent
0c4ff5dc
Branches
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No related tags found
1 merge request
!3
Custom realsense
Changes
4
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4 changed files
inc/camera.h
+4
-1
4 additions, 1 deletion
inc/camera.h
inc/projection.h
+5
-4
5 additions, 4 deletions
inc/projection.h
src/components/camera.cpp
+35
-0
35 additions, 0 deletions
src/components/camera.cpp
src/components/projection.cpp
+37
-11
37 additions, 11 deletions
src/components/projection.cpp
with
81 additions
and
16 deletions
inc/camera.h
+
4
−
1
View file @
dff9a095
...
@@ -35,8 +35,11 @@ class Camera{
...
@@ -35,8 +35,11 @@ class Camera{
int
start
();
int
start
();
void
stop
();
void
stop
();
cv
::
Point3f
deprojectPixelToPoint
(
float
coord
[],
float
z1
);
cv
::
Point3f
deprojectPixelToPoint
(
float
coord
[],
float
z
);
cv
::
Point3f
deprojectPixelToPoint
(
float
coord
[],
float
z
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
cv
::
Point2i
projectPointToPixel
(
cv
::
Point3f
point3D
);
cv
::
Point2i
projectPointToPixel
(
cv
::
Point3f
point3D
);
cv
::
Point2i
projectPointToPixel
(
cv
::
Point3f
point3D
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
std
::
vector
<
cv
::
Point2f
>
getAdaptedIntrinsics
(
cv
::
Mat
&
projection
);
void
capture
();
void
capture
();
void
printCroppingMask
();
void
printCroppingMask
();
...
...
This diff is collapsed.
Click to expand it.
inc/projection.h
+
5
−
4
View file @
dff9a095
...
@@ -16,12 +16,13 @@ class Projection{
...
@@ -16,12 +16,13 @@ class Projection{
// Buffer indicating from where to get the pixels in the source frame
// Buffer indicating from where to get the pixels in the source frame
cv
::
Mat_
<
cv
::
Point2i
>
frameMap
;
cv
::
Mat_
<
cv
::
Point2i
>
frameMap
;
void
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Rect
mask
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
);
//void deprojectPixelsFromDepth(cv::Mat_<float> &depth, cv::Rect mask, Camera *camera, cv::Point3f beamer_pos, cv::Mat_<cv::Point2i> &deprojectMap);
void
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
void
filterLowestDeprojectedPoints
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
);
void
filterLowestDeprojectedPoints
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
);
void
buildFrame
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
src
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
dst
);
void
buildFrame
(
cv
::
Mat_
<
float
>
&
depth
,
cv
::
Mat_
<
cv
::
Point2i
>
&
frameMap
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
src
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
dst
);
cv
::
Point2i
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
);
cv
::
Point2i
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
);
void
copyPixelsInto
(
cv
::
Point2i
pixel_dst
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
dst
,
cv
::
Point2i
pixel_src
,
cv
::
Mat_
<
cv
::
Vec3b
>
&
src
,
cv
::
Mat_
<
float
>
&
depth
);
//
void copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst, cv::Point2i pixel_src, cv::Mat_<cv::Vec3b> &src, cv::Mat_<float> &depth);
cv
::
Size
getMatchingSize
(
cv
::
Mat
&
src
,
cv
::
Mat
&
base
);
//
cv::Size getMatchingSize(cv::Mat &src, cv::Mat &base);
public:
public:
Projection
();
Projection
();
...
...
This diff is collapsed.
Click to expand it.
src/components/camera.cpp
+
35
−
0
View file @
dff9a095
...
@@ -119,6 +119,7 @@ cv::Point2i Camera::projectPointToPixel(cv::Point3f point3D){
...
@@ -119,6 +119,7 @@ cv::Point2i Camera::projectPointToPixel(cv::Point3f point3D){
return
cv
::
Point2i
(
pixel
[
0
],
pixel
[
1
]);
return
cv
::
Point2i
(
pixel
[
0
],
pixel
[
1
]);
}
}
// Get the point relative to the real world matching the coordinates of the pixel
// Get the point relative to the real world matching the coordinates of the pixel
cv
::
Point3f
Camera
::
deprojectPixelToPoint
(
float
coord
[],
float
z
){
cv
::
Point3f
Camera
::
deprojectPixelToPoint
(
float
coord
[],
float
z
){
...
@@ -128,6 +129,40 @@ cv::Point3f Camera::deprojectPixelToPoint(float coord[], float z){
...
@@ -128,6 +129,40 @@ cv::Point3f Camera::deprojectPixelToPoint(float coord[], float z){
}
}
/*
Custom function based on librealsense, take f and pp as args,
they are related to the camera's profil, but adapted to what we want to display,
the limits of the pixels match the limits of the camera's frame and
the 3D projection match the camera's too
*/
cv
::
Point2i
Camera
::
projectPointToPixel
(
cv
::
Point3f
point
,
cv
::
Point2f
f
,
cv
::
Point2f
pp
){
float
x
=
point
.
x
/
point
.
z
;
float
y
=
point
.
y
/
point
.
z
;
return
cv
::
Point2i
(
x
*
f
.
x
+
pp
.
x
,
y
*
f
.
y
+
pp
.
y
);
}
cv
::
Point3f
Camera
::
deprojectPixelToPoint
(
float
pixel
[],
float
z
,
cv
::
Point2f
f
,
cv
::
Point2f
pp
){
float
x
=
(
pixel
[
0
]
-
pp
.
x
)
/
f
.
x
;
float
y
=
(
pixel
[
1
]
-
pp
.
y
)
/
f
.
y
;
return
cv
::
Point3f
(
z
*
x
,
z
*
y
,
z
);
}
std
::
vector
<
cv
::
Point2f
>
Camera
::
getAdaptedIntrinsics
(
cv
::
Mat
&
projection
){
float
fx
=
projection
.
size
().
width
*
intr_profile
.
fx
/
croppingMask
.
width
;
float
fy
=
projection
.
size
().
height
*
intr_profile
.
fy
/
croppingMask
.
height
;
cv
::
Point2f
f
=
cv
::
Point2f
(
fx
,
fy
);
float
ppx
=
projection
.
size
().
width
*
(
intr_profile
.
ppx
-
croppingMask
.
x
)
/
croppingMask
.
width
;
float
ppy
=
projection
.
size
().
height
*
(
intr_profile
.
ppy
-
croppingMask
.
y
)
/
croppingMask
.
height
;
cv
::
Point2f
pp
=
cv
::
Point2f
(
ppx
,
ppy
);
return
std
::
vector
<
cv
::
Point2f
>
{
f
,
pp
};
}
void
Camera
::
printCroppingMask
(){
void
Camera
::
printCroppingMask
(){
cv
::
Rect
mask
=
getCroppingMask
();
cv
::
Rect
mask
=
getCroppingMask
();
std
::
cout
<<
"("
<<
mask
.
x
<<
","
<<
mask
.
y
<<
") + "
<<
mask
.
width
<<
"x"
<<
mask
.
height
<<
std
::
endl
;
std
::
cout
<<
"("
<<
mask
.
x
<<
","
<<
mask
.
y
<<
") + "
<<
mask
.
width
<<
"x"
<<
mask
.
height
<<
std
::
endl
;
...
...
This diff is collapsed.
Click to expand it.
src/components/projection.cpp
+
37
−
11
View file @
dff9a095
...
@@ -38,9 +38,9 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
...
@@ -38,9 +38,9 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
frameMap
.
release
();
frameMap
.
release
();
resized_dst
.
release
();
resized_dst
.
release
();
}
}
deprojectMap
.
create
(
d
epth
.
rows
,
d
epth
.
cols
);
deprojectMap
.
create
(
d
st
.
rows
,
d
st
.
cols
);
frameMap
.
create
(
d
epth
.
rows
,
d
epth
.
cols
);
frameMap
.
create
(
d
st
.
rows
,
d
st
.
cols
);
resized_dst
.
create
(
getMatchingSize
(
dst
,
depth
)
);
resized_dst
.
create
(
dst
.
rows
,
dst
.
cols
);
}
}
deprojectMap
=
cv
::
Point2i
(
-
1
,
-
1
);
deprojectMap
=
cv
::
Point2i
(
-
1
,
-
1
);
...
@@ -49,9 +49,14 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
...
@@ -49,9 +49,14 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
// resize to match 1:1 ratio with resized_dst, since we'll do later:
// resize to match 1:1 ratio with resized_dst, since we'll do later:
// resized_dst[i] = src[i]
// resized_dst[i] = src[i]
cv
::
resize
(
src
,
src
,
resized_dst
.
size
());
cv
::
resize
(
src
,
src
,
dst
.
size
());
cv
::
resize
(
depth
,
depth
,
dst
.
size
());
deprojectPixelsFromDepth
(
depth
,
camera
->
getCroppingMask
(),
camera
,
beamer_pos
,
deprojectMap
);
std
::
vector
<
cv
::
Point2f
>
profil
=
camera
->
getAdaptedIntrinsics
(
dst
);
cv
::
Point2f
fxy
=
profil
.
at
(
0
);
cv
::
Point2f
ppxy
=
profil
.
at
(
1
);
deprojectPixelsFromDepth
(
depth
,
camera
,
beamer_pos
,
deprojectMap
,
fxy
,
ppxy
);
filterLowestDeprojectedPoints
(
depth
,
deprojectMap
,
frameMap
);
filterLowestDeprojectedPoints
(
depth
,
deprojectMap
,
frameMap
);
buildFrame
(
depth
,
frameMap
,
src
,
resized_dst
);
buildFrame
(
depth
,
frameMap
,
src
,
resized_dst
);
...
@@ -70,6 +75,7 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
...
@@ -70,6 +75,7 @@ void Projection::adjustFrame(cv::Mat_<float> depth, cv::Mat_<cv::Vec3b> src, cv:
Deproject pixels in 3D, then adapt to Beamer's POV, and go back to 2D
Deproject pixels in 3D, then adapt to Beamer's POV, and go back to 2D
This gives us the location od pixels adapted to the Beamer projection
This gives us the location od pixels adapted to the Beamer projection
*/
*/
/*
void Projection::deprojectPixelsFromDepth(cv::Mat_<float> &depth, cv::Rect mask, Camera *camera, cv::Point3f beamer_pos, cv::Mat_<cv::Point2i> &deprojectMap){
void Projection::deprojectPixelsFromDepth(cv::Mat_<float> &depth, cv::Rect mask, Camera *camera, cv::Point3f beamer_pos, cv::Mat_<cv::Point2i> &deprojectMap){
// Browse the depth frame matching the cropping mask
// Browse the depth frame matching the cropping mask
...
@@ -94,6 +100,23 @@ void Projection::deprojectPixelsFromDepth(cv::Mat_<float> &depth, cv::Rect mask,
...
@@ -94,6 +100,23 @@ void Projection::deprojectPixelsFromDepth(cv::Mat_<float> &depth, cv::Rect mask,
}
}
}
}
*/
void
Projection
::
deprojectPixelsFromDepth
(
cv
::
Mat_
<
float
>
&
depth
,
Camera
*
camera
,
cv
::
Point3f
beamer_pos
,
cv
::
Mat_
<
cv
::
Point2i
>
&
deprojectMap
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
){
// Browse the depth frame matching the cropping mask
// while adapting pixels's position to the beamer's position
for
(
int
j
=
0
;
j
<
depth
.
rows
;
j
++
){
for
(
int
i
=
0
;
i
<
depth
.
cols
;
i
++
){
// pixels based on the original depth frame taken from the camera
//cv::Point2i pixel = findMatchingPixel( i, j, depth.at<float>(j,i), camera, beamer_pos );
deprojectMap
.
at
<
cv
::
Point2i
>
(
j
,
i
)
=
findMatchingPixel
(
i
,
j
,
depth
.
at
<
float
>
(
j
,
i
),
camera
,
beamer_pos
,
fxy
,
ppxy
);
}
}
}
/*
/*
Save the highest points in deprojectMap into frameMap,
Save the highest points in deprojectMap into frameMap,
because some points can be deprojected at the same location
because some points can be deprojected at the same location
...
@@ -143,7 +166,8 @@ void Projection::buildFrame(cv::Mat_<float> &depth, cv::Mat_<cv::Point2i> &frame
...
@@ -143,7 +166,8 @@ void Projection::buildFrame(cv::Mat_<float> &depth, cv::Mat_<cv::Point2i> &frame
if
(
(
0
<=
pixel_src
.
x
&&
pixel_src
.
x
<
depth
.
cols
)
&&
(
0
<=
pixel_src
.
y
&&
pixel_src
.
y
<
depth
.
rows
)
){
if
(
(
0
<=
pixel_src
.
x
&&
pixel_src
.
x
<
depth
.
cols
)
&&
(
0
<=
pixel_src
.
y
&&
pixel_src
.
y
<
depth
.
rows
)
){
// src and dst must be of same size
// src and dst must be of same size
copyPixelsInto
(
pixel_dst
,
dst
,
pixel_src
,
src
,
depth
);
//copyPixelsInto(pixel_dst, dst, pixel_src, src, depth);
dst
.
at
<
cv
::
Vec3b
>
(
pixel_dst
)
=
src
.
at
<
cv
::
Vec3b
>
(
pixel_src
);
}
}
}
}
}
}
...
@@ -154,17 +178,19 @@ void Projection::buildFrame(cv::Mat_<float> &depth, cv::Mat_<cv::Point2i> &frame
...
@@ -154,17 +178,19 @@ void Projection::buildFrame(cv::Mat_<float> &depth, cv::Mat_<cv::Point2i> &frame
resize the frames to be a multiple of the base size:
resize the frames to be a multiple of the base size:
src.size = n * base.size, where n is uint > 0
src.size = n * base.size, where n is uint > 0
*/
*/
/*
cv::Size Projection::getMatchingSize(cv::Mat &src, cv::Mat &base){
cv::Size Projection::getMatchingSize(cv::Mat &src, cv::Mat &base){
cv::Size bigSize;
cv::Size bigSize;
bigSize.width = (src.size().width % base.size().width == 0) ? src.size().width : src.size().width - (src.size().width % base.size().width) + base.size().width;
bigSize.width = (src.size().width % base.size().width == 0) ? src.size().width : src.size().width - (src.size().width % base.size().width) + base.size().width;
bigSize.height = (src.size().height % base.size().height == 0) ? src.size().height : src.size().height - (src.size().height % base.size().height) + base.size().height;
bigSize.height = (src.size().height % base.size().height == 0) ? src.size().height : src.size().height - (src.size().height % base.size().height) + base.size().height;
return bigSize;
return bigSize;
}
}
*/
/*
/*
pixels coordinates are relative to the camera depth frame
pixels coordinates are relative to the camera depth frame
*/
*/
/*
void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst, cv::Point2i pixel_src, cv::Mat_<cv::Vec3b> &src, cv::Mat_<float> &depth){
void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst, cv::Point2i pixel_src, cv::Mat_<cv::Vec3b> &src, cv::Mat_<float> &depth){
if( src.size().width == dst.size().width && src.size().height == dst.size().height ){
if( src.size().width == dst.size().width && src.size().height == dst.size().height ){
...
@@ -187,7 +213,7 @@ void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst,
...
@@ -187,7 +213,7 @@ void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst,
}
}
}
}
}
}
*/
/*
/*
C : Camera position
C : Camera position
...
@@ -201,19 +227,19 @@ void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst,
...
@@ -201,19 +227,19 @@ void Projection::copyPixelsInto(cv::Point2i pixel_dst, cv::Mat_<cv::Vec3b> &dst,
CP : distance from camera to point (value of depth_frame)
CP : distance from camera to point (value of depth_frame)
CB : distance from camera to beamer (beamer's position is relative to the camera)
CB : distance from camera to beamer (beamer's position is relative to the camera)
*/
*/
cv
::
Point2i
Projection
::
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
CB
){
cv
::
Point2i
Projection
::
findMatchingPixel
(
int
i
,
int
j
,
float
z
,
Camera
*
camera
,
cv
::
Point3f
CB
,
cv
::
Point2f
fxy
,
cv
::
Point2f
ppxy
){
float
pixel
[
2
]
=
{
static_cast
<
float
>
(
i
),
static_cast
<
float
>
(
j
)};
float
pixel
[
2
]
=
{
static_cast
<
float
>
(
i
),
static_cast
<
float
>
(
j
)};
const
float
BEz
=
distanceTopSandbox
-
CB
.
z
;
const
float
BEz
=
distanceTopSandbox
-
CB
.
z
;
cv
::
Point3f
CP
=
camera
->
deprojectPixelToPoint
(
pixel
,
z
);
cv
::
Point3f
CP
=
camera
->
deprojectPixelToPoint
(
pixel
,
z
,
fxy
,
ppxy
);
cv
::
Point3f
BP
=
CP
-
CB
;
cv
::
Point3f
BP
=
CP
-
CB
;
float
BAz
=
BP
.
z
;
float
BAz
=
BP
.
z
;
float
alpha
=
BEz
/
BAz
;
float
alpha
=
BEz
/
BAz
;
cv
::
Point3f
BV
=
(
alpha
*
BP
);
cv
::
Point3f
BV
=
(
alpha
*
BP
);
cv
::
Point3f
CV
=
CB
+
BV
;
cv
::
Point3f
CV
=
CB
+
BV
;
return
camera
->
projectPointToPixel
(
CV
);
return
camera
->
projectPointToPixel
(
CV
,
fxy
,
ppxy
);
}
}
...
...
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