Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
P
phys_planetes
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
This is an archived project. Repository and other project resources are read-only.
Show more breadcrumbs
boris.stefanov
phys_planetes
Commits
dab469d6
Commit
dab469d6
authored
3 years ago
by
BobLeHibou
Browse files
Options
Downloads
Patches
Plain Diff
ADD: V1.0 of all planet functions and vec2_coordinates_centered
parent
51201730
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
main.c
+14
-6
14 additions, 6 deletions
main.c
planet/planet.c
+11
-20
11 additions, 20 deletions
planet/planet.c
vec2/vec2.c
+21
-11
21 additions, 11 deletions
vec2/vec2.c
vec2/vec2.h
+2
-0
2 additions, 0 deletions
vec2/vec2.h
with
48 additions
and
37 deletions
main.c
+
14
−
6
View file @
dab469d6
...
...
@@ -4,32 +4,40 @@
#include
<stdio.h>
#include
<stdlib.h>
#include
<time.h>
#include
<unistd.h>
#define SCREEN_WIDTH 1000
#define SCREEN_HEIGHT 1000
#define SUN_RADIUS 50
#define DELTA_T 3600.0
int
main
()
{
srand
(
time
(
NULL
));
struct
gfx_context_t
*
ctxt
=
gfx_create
(
"Planetary system"
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
struct
gfx_context_t
*
ctxt
=
gfx_create
(
"Planetary system"
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
if
(
!
ctxt
)
{
fprintf
(
stderr
,
"Graphics initialization failed!
\n
"
);
return
EXIT_FAILURE
;
}
//
TODO
: create your system
system_t
sys
=
create_system
(
0
.
125
);
//
begin
: create your system
system_t
sys
=
create_system
(
DELTA_T
);
// end : create system
while
(
true
)
{
gfx_present
(
ctxt
);
gfx_clear
(
ctxt
,
COLOR_BLACK
);
// TODO : draw the current state of your system
// begin : draw the current state of your system
show_system
(
ctxt
,
sys
);
// end : draw state of system
// TODO : update your system
// begin : update your system
update_system
(
sys
,
DELTA_T
);
usleep
(
100000
);
// end : update system
if
(
gfx_keypressed
()
==
SDLK_ESCAPE
)
{
break
;
}
}
//
TODO
: Free your system
//
begin
: Free your system
free_system
(
sys
);
// end : free system
gfx_destroy
(
ctxt
);
...
...
This diff is collapsed.
Click to expand it.
planet/planet.c
+
11
−
20
View file @
dab469d6
...
...
@@ -4,25 +4,6 @@
#include
"constants.h"
/*
typedef struct _planet
{
double mass;
vec2 pos; // x(t)
vec2 prec_pos; // x(t - dt)
} planet_t;
typedef struct _system
{
planet_t star; // ex. The sun
uint32_t nb_planets; // The number of orbiting planets
planet_t *planets; // An array of orbiting planets
} system_t;
*/
// TODO : complete all implementations
planet_t
create_planet
(
double
mass
,
vec2
pos
)
{
planet_t
p
;
p
.
mass
=
mass
;
...
...
@@ -74,7 +55,17 @@ system_t create_system(double delta_t) {
void
show_system
(
struct
gfx_context_t
*
ctxt
,
system_t
*
system
)
{
//TODO
// draw sun
const
coordinates
xy_sun
=
vec2_to_coordinates_centered
(
vec2_normalize
(
system
->
star
.
pos
));
draw_full_circle
(
ctxt
,
xy_sun
.
column
,
xy_sun
.
row
,
50
,
COLOR_YELLOW
);
// draw planets
for
(
uint32_t
i
=
0
;
i
<
sys
.
nb_planets
;
++
i
)
{
const
coordinates
xy
=
vec2_to_coordinates_centered
(
vec2_normalize
(
sys
.
planets
[
i
].
pos
),
ctxt
->
width
,
ctxt
->
height
);
draw_full_circle
(
ctxt
,
xy
.
column
,
xy
.
row
,
20
,
COLOR_BLUE
);
}
}
...
...
This diff is collapsed.
Click to expand it.
vec2/vec2.c
+
21
−
11
View file @
dab469d6
...
...
@@ -7,7 +7,7 @@
/// @param y_ The second component.
/// @return The newly created vector.
vec2
vec2_create
(
double
x_
,
double
y_
)
{
return
(
vec2
)
{
.
x
=
x_
,
.
y
=
y_
};
return
(
vec2
)
{
.
x
=
x_
,
.
y
=
y_
};
}
/// Create a zero 2d vector.
...
...
@@ -21,7 +21,7 @@ vec2 vec2_create_zero() {
/// @param rhs The right operand.
/// @return The sum in a new vector.
vec2
vec2_add
(
vec2
lhs
,
vec2
rhs
)
{
return
(
vec2
)
{
.
x
=
lhs
.
x
+
rhs
.
x
,
.
y
=
lhs
.
y
+
rhs
.
y
};
return
(
vec2
)
{
.
x
=
lhs
.
x
+
rhs
.
x
,
.
y
=
lhs
.
y
+
rhs
.
y
};
}
/// Substract two vectors.
...
...
@@ -29,7 +29,7 @@ vec2 vec2_add(vec2 lhs, vec2 rhs) {
/// @param rhs The right operand.
/// @return The difference in a new vector.
vec2
vec2_sub
(
vec2
lhs
,
vec2
rhs
)
{
return
(
vec2
)
{
.
x
=
lhs
.
x
-
rhs
.
x
,
.
y
=
lhs
.
y
-
rhs
.
y
};
return
(
vec2
)
{
.
x
=
lhs
.
x
-
rhs
.
x
,
.
y
=
lhs
.
y
-
rhs
.
y
};
}
/// Multiply a vector by a scalar.
...
...
@@ -37,7 +37,7 @@ vec2 vec2_sub(vec2 lhs, vec2 rhs) {
/// @param rhs The right operand, a vector.
/// @return The product in a new vector.
vec2
vec2_mul
(
double
scalar
,
vec2
rhs
)
{
return
(
vec2
)
{
.
x
=
scalar
*
rhs
.
x
,
.
y
=
scalar
*
rhs
.
y
};
return
(
vec2
)
{
.
x
=
scalar
*
rhs
.
x
,
.
y
=
scalar
*
rhs
.
y
};
}
/// Compute the dot product (scalar product) between two vectors.
...
...
@@ -67,7 +67,7 @@ double vec2_norm(vec2 v) {
/// @return The new normalized vector.
vec2
vec2_normalize
(
vec2
v
)
{
double
norm
=
vec2_norm
(
v
);
return
(
vec2
)
{
.
x
=
v
.
x
/
norm
,
.
y
=
v
.
y
/
norm
};
return
(
vec2
)
{
.
x
=
v
.
x
/
norm
,
.
y
=
v
.
y
/
norm
};
}
/// Check whether two vectors are approximately equals within a given tolerance.
...
...
@@ -89,15 +89,25 @@ bool vec2_is_approx_equal(vec2 lhs, vec2 rhs, double eps) {
/// @param height The screen height.
/// @return The coordinates (rwo, column).
coordinates
vec2_to_coordinates
(
vec2
v
,
uint32_t
width
,
uint32_t
height
)
{
return
(
coordinates
){
.
column
=
(
uint32_t
)(
v
.
x
*
width
)
,
.
row
=
(
uint32_t
)(
v
.
y
*
height
)
return
(
coordinates
)
{
.
column
=
(
uint32_t
)(
v
.
x
*
width
),
.
row
=
(
uint32_t
)(
v
.
y
*
height
)
};
}
/// Print a vector in the standard output.
/// @param v The vector.
void
vec2_print
(
vec2
v
)
{
printf
(
"x = %g, y = %g
\n
"
,
v
.
x
,
v
.
y
);
void
vec2_print
(
vec2
v
)
{
printf
(
"x = %g, y = %g
\n
"
,
v
.
x
,
v
.
y
);
}
/// Same as vec2_to_coordinates but (0,0) is at the center of the screen.
/// @param v The 2d vector: components between -1.0 and +1.0
/// @param width The screen width.
/// @param height The screen height.
coordinates
vec2_to_coordinates_centered
(
const
vec2
v
,
const
uint32_t
width
,
const
uint32_t
height
)
{
return
(
coordinates
)
{
.
column
=
(
uint32_t
)((
v
.
x
+
1
.
0
)
*
width
/
2
),
.
row
=
(
uint32_t
)((
v
.
y
+
1
.
0
)
*
height
/
2
)
};
}
This diff is collapsed.
Click to expand it.
vec2/vec2.h
+
2
−
0
View file @
dab469d6
...
...
@@ -38,4 +38,6 @@ coordinates vec2_to_coordinates(vec2 v, uint32_t width, uint32_t height);
void
vec2_print
(
vec2
v
);
coordinates
vec2_to_coordinates_centered
(
const
vec2
v
,
const
uint32_t
width
,
const
uint32_t
height
);
#endif
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment