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Commit 658fffb2 authored by JM's avatar JM
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draw_field_line presque fonctionnel

parent d9ec08d2
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......@@ -40,38 +40,48 @@ double compute_delta_x(){
return 1 / result;
}
bool is_in_screen(coordinates_t pos){
if(pos.column > WID || pos.column < 0)
return false;
if(pos.row > HEI || pos.row < 0)
return false;
return true;
}
// Compute and then draw all the points belonging to a field line,
// starting from pos0.
// Returns false if pos0 is not a valid position
// (for example if pos0 is too close to a charge).
static bool draw_field_line(struct gfx_context_t *ctxt, charge_t *charges, int num_charges, double dx, vec2 pos0, double x0, double x1, double y0, double y1) {
vec2 pos = vec2_create(pos0.x, pos0.y);
vec2 pos_sum;
vec2 pos_next;
vec2 e;
bool stop = false;
double delta = compute_delta_x();
// Remplacer par une boucle qui s'arrête lorsqu'on atteint une charge
uint32_t color = COLOR_YELLOW;
for (int i = 0; i < 100 && !stop; i++)
for (int i = 0; i < 300 && !stop; i++)
{
for (int j = 0; j < num_charges && !stop; j++){
if(vec2_norm(vec2_sub(pos, charges[j].pos)) < dx / HEI){
color = COLOR_RED;
stop = true;
}
}
if(!stop){
compute_total_normalized_e(charges, num_charges, pos, 0.01, &e);
pos_next.x = pos.x + delta * (e.x / vec2_normalize(e).x);
pos_next.y = pos.y + delta * (e.y / vec2_normalize(e).y);
double norm_e = vec2_norm(e);
pos_next.x = pos.x + delta * (e.x / norm_e);
pos_next.y = pos.y + delta * (e.y / norm_e);
coordinates_t coordinate_pos = position_to_coordinates(WID, HEI, x0, x1, y0, y1, pos);
coordinates_t coordinate_pos_next = position_to_coordinates(WID, HEI, x0, x1, y0, y1, pos_next);
gfx_draw_line(ctxt, coordinate_pos, coordinate_pos_next, color);
gfx_draw_line(ctxt, coordinate_pos, coordinate_pos_next, COLOR_YELLOW);
pos = pos_next;
printf("F\n");
//if(!is_in_screen(coordinate_pos))
// stop = false;
}
}
......
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