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ISC_123 - Travail Pratique 001 - Simulation Système Planétaire
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This is an archived project. Repository and other project resources are read-only.
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florian.burgener
ISC_123 - Travail Pratique 001 - Simulation Système Planétaire
Commits
db18d756
Commit
db18d756
authored
3 years ago
by
florian.burgener
Browse files
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Plain Diff
Refactoring data
parent
030e2065
Branches
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Changes
5
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5 changed files
CelestialObject.c
+3
-3
3 additions, 3 deletions
CelestialObject.c
CelestialObject.h
+2
-2
2 additions, 2 deletions
CelestialObject.h
PlanetarySystem.c
+35
-42
35 additions, 42 deletions
PlanetarySystem.c
PlanetarySystem.h
+1
-1
1 addition, 1 deletion
PlanetarySystem.h
drawing.c
+2
-2
2 additions, 2 deletions
drawing.c
with
43 additions
and
50 deletions
CelestialObject.c
+
3
−
3
View file @
db18d756
...
@@ -12,7 +12,7 @@
...
@@ -12,7 +12,7 @@
CelestialObject
*
celestial_object_create
(
char
*
name
,
double
mass
,
double
semi_major_axis
,
double
eccentricity
,
uint32_t
drawing_disc_radius
,
uint32_t
drawing_color
)
{
CelestialObject
*
celestial_object_create
(
char
*
name
,
double
mass
,
double
semi_major_axis
,
double
eccentricity
,
uint32_t
drawing_disc_radius
,
uint32_t
drawing_color
)
{
CelestialObject
*
object
=
(
CelestialObject
*
)
malloc
(
sizeof
(
CelestialObject
));
CelestialObject
*
object
=
(
CelestialObject
*
)
malloc
(
sizeof
(
CelestialObject
));
object
->
name
=
name
;
strcpy
(
object
->
name
,
name
)
;
object
->
mass
=
mass
;
object
->
mass
=
mass
;
object
->
previous_position
=
vector2_create_zero
();
object
->
previous_position
=
vector2_create_zero
();
...
@@ -29,7 +29,7 @@ CelestialObject *celestial_object_create(char *name, double mass, double semi_ma
...
@@ -29,7 +29,7 @@ CelestialObject *celestial_object_create(char *name, double mass, double semi_ma
return
object
;
return
object
;
}
}
void
draw_
celestial_object
(
CelestialObject
*
object
,
Vector2
reference_frame
,
double
zoom_factor
)
{
void
celestial_object
_draw
(
CelestialObject
*
object
,
Vector2
reference_frame
,
double
zoom_factor
)
{
Vector2
scaled_position
=
scale_position
(
zoom_factor
,
object
->
current_position
,
reference_frame
);
Vector2
scaled_position
=
scale_position
(
zoom_factor
,
object
->
current_position
,
reference_frame
);
uint32_t
color
=
object
->
drawing_color
;
uint32_t
color
=
object
->
drawing_color
;
...
@@ -54,5 +54,5 @@ void draw_celestial_object(CelestialObject *object, Vector2 reference_frame, dou
...
@@ -54,5 +54,5 @@ void draw_celestial_object(CelestialObject *object, Vector2 reference_frame, dou
return
;
return
;
}
}
draw_text
(
object
->
name
,
scaled_position
);
draw_text
(
object
->
name
,
vector2_add
(
scaled_position
,
vector2_create
(
8
,
32
))
);
}
}
This diff is collapsed.
Click to expand it.
CelestialObject.h
+
2
−
2
View file @
db18d756
...
@@ -13,10 +13,10 @@ typedef struct CelestialObject {
...
@@ -13,10 +13,10 @@ typedef struct CelestialObject {
uint32_t
drawing_color
;
uint32_t
drawing_color
;
Vector2
*
points
;
Vector2
*
points
;
int32_t
points_length
;
int32_t
points_length
;
char
*
name
;
char
name
[
100
]
;
}
CelestialObject
;
}
CelestialObject
;
CelestialObject
*
celestial_object_create
(
char
*
name
,
double
mass
,
double
semi_major_axis
,
double
eccentricity
,
uint32_t
drawing_disc_radius
,
uint32_t
drawing_color
);
CelestialObject
*
celestial_object_create
(
char
*
name
,
double
mass
,
double
semi_major_axis
,
double
eccentricity
,
uint32_t
drawing_disc_radius
,
uint32_t
drawing_color
);
void
draw_
celestial_object
(
CelestialObject
*
object
,
Vector2
reference_frame
,
double
zoom_factor
);
void
celestial_object
_draw
(
CelestialObject
*
object
,
Vector2
reference_frame
,
double
zoom_factor
);
#endif
#endif
This diff is collapsed.
Click to expand it.
PlanetarySystem.c
+
35
−
42
View file @
db18d756
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
#include
<GL/glut.h>
#include
<GL/glut.h>
#include
<math.h>
#include
<math.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<stdlib.h>
#include
<string.h>
#include
<string.h>
...
@@ -34,50 +35,37 @@ const double EARTH_SEMI_MAJOR_AXIS = 149.598262 * 1E9;
...
@@ -34,50 +35,37 @@ const double EARTH_SEMI_MAJOR_AXIS = 149.598262 * 1E9;
const
double
MARS_SEMI_MAJOR_AXIS
=
227
.
943824
*
1E9
;
const
double
MARS_SEMI_MAJOR_AXIS
=
227
.
943824
*
1E9
;
PlanetarySystem
*
planetary_system_create
()
{
PlanetarySystem
*
planetary_system_create
()
{
PlanetarySystem
*
planetary_system
=
(
PlanetarySystem
*
)
malloc
(
sizeof
(
PlanetarySystem
));
PlanetarySystem
*
ps
=
(
PlanetarySystem
*
)
malloc
(
sizeof
(
PlanetarySystem
));
planetary_system
->
objects_length
=
9
;
ps
->
objects_length
=
9
;
planetary_system
->
objects
=
(
CelestialObject
**
)
malloc
(
sizeof
(
PlanetarySystem
*
)
*
planetary_system
->
objects_length
);
ps
->
objects
=
(
CelestialObject
**
)
malloc
(
sizeof
(
PlanetarySystem
*
)
*
ps
->
objects_length
);
planetary_system
->
zoom_factor
=
1
;
ps
->
zoom_factor
=
1
;
planetary_system
->
reference_frame_object_index
=
0
;
ps
->
reference_frame_object_index
=
0
;
char
names
[][
100
]
=
{
""
,
"Mercury"
,
"Venus"
,
"Earth"
,
"Mars"
,
"Moon"
,
"Naboo"
,
"Jupitaire"
,
"Endor"
};
char
names
[][
100
]
=
{
"Sun"
,
"Mercury"
,
"Venus"
,
"Earth"
,
"Mars"
,
"Moon"
,
"Naboo"
,
"Jupitaire"
,
"Endor"
};
double
masses
[]
=
{
MERCURY_MASS
,
VENUS_MASS
,
EARTH_MASS
,
MARS_MASS
,
0
,
0
,
0
,
0
};
double
masses
[]
=
{
SUN_MASS
,
MERCURY_MASS
,
VENUS_MASS
,
EARTH_MASS
,
MARS_MASS
,
7
.
34767309
*
1E22
,
1000000
,
1898
.
6
*
1E10
,
1E23
,
100
*
1E9
};
double
semi_major_axes
[]
=
{
0
,
MERCURY_SEMI_MAJOR_AXIS
,
VENUS_SEMI_MAJOR_AXIS
,
EARTH_SEMI_MAJOR_AXIS
,
MARS_SEMI_MAJOR_AXIS
,
384
.
399
*
1E6
,
800
.
598262
*
1E9
,
778
.
340821
*
1E9
,
100
*
1E9
};
// Sun
double
eccentricities
[]
=
{
0
,
MERCURY_ECCENTRICITY
,
VENUS_ECCENTRICITY
,
EARTH_ECCENTRICITY
,
MARS_ECCENTRICITY
,
0
.
054
9
,
0
.
8
,
0
.
04
839266
,
0
.
34
};
planetary_system
->
objects
[
0
]
=
celestial_object_create
(
""
,
SUN_MASS
,
0
,
0
,
50
,
0xFFFFFF
);
double
disc_radiuses
[]
=
{
50
,
10
,
20
,
10
,
12
,
5
,
12
,
12
,
12
};
// Mercury
int32_t
colors
[]
=
{
0xFFFFFF
,
0xDBCECA
,
0x8B7D82
,
0x6b93d6
,
0xBC2732
,
0x7D7B67
,
0x005500
,
0x005500
,
0x005500
};
planetary_system
->
objects
[
1
]
=
celestial_object_create
(
"Mercury"
,
MERCURY_MASS
,
MERCURY_SEMI_MAJOR_AXIS
,
MERCURY_ECCENTRICITY
,
10
,
0xDBCECA
);
// Venus
for
(
int32_t
i
=
0
;
i
<
ps
->
objects_length
;
i
+=
1
)
{
planetary_system
->
objects
[
2
]
=
celestial_object_create
(
"Venus"
,
VENUS_MASS
,
VENUS_SEMI_MAJOR_AXIS
,
VENUS_ECCENTRICITY
,
20
,
0x8B7D82
);
CelestialObject
*
object
=
celestial_object_create
(
names
[
i
],
masses
[
i
],
semi_major_axes
[
i
],
eccentricities
[
i
],
disc_radiuses
[
i
],
colors
[
i
]);
// Earth
ps
->
objects
[
i
]
=
object
;
planetary_system
->
objects
[
3
]
=
celestial_object_create
(
"Earth"
,
EARTH_MASS
,
EARTH_SEMI_MAJOR_AXIS
,
EARTH_ECCENTRICITY
,
20
,
0x6b93d6
);
}
// Mars
planetary_system
->
objects
[
4
]
=
celestial_object_create
(
"Mars"
,
MARS_MASS
,
MARS_SEMI_MAJOR_AXIS
,
MARS_ECCENTRICITY
,
12
,
0xBC2732
);
ps
->
objects
[
5
]
->
current_position
.
x
+=
ps
->
objects
[
3
]
->
current_position
.
x
;
return
ps
;
// Moon
planetary_system
->
objects
[
5
]
=
celestial_object_create
(
"Moon"
,
7
.
34767309
*
1E22
,
384
.
399
*
1E6
,
0
.
054
9
,
5
,
0x7D7B67
);
planetary_system
->
objects
[
5
]
->
current_position
.
x
+=
planetary_system
->
objects
[
3
]
->
current_position
.
x
;
// Fake planets are all green.
// Fake Planet 1
planetary_system
->
objects
[
6
]
=
celestial_object_create
(
"Naboo"
,
1000000
,
800
.
598262
*
1E9
,
0
.
8
,
12
,
0x005500
);
// Fake Planet 2 (Fake Jupyter)
planetary_system
->
objects
[
7
]
=
celestial_object_create
(
"Jupitaire"
,
1898
.
6
*
1E10
,
778
.
340821
*
1E9
,
0
.
04
839266
,
12
,
0x005500
);
// Fake Planet 3
planetary_system
->
objects
[
8
]
=
celestial_object_create
(
"Endor"
,
1E23
,
100
*
1E9
,
0
.
34
,
12
,
0x005500
);
return
planetary_system
;
}
}
CelestialObject
*
planetary_system_get_star
(
PlanetarySystem
*
planetary_system
)
{
CelestialObject
*
planetary_system_get_star
(
PlanetarySystem
*
planetary_system
)
{
return
planetary_system
->
objects
[
0
];
return
planetary_system
->
objects
[
0
];
}
}
Vector2
calculate_gravitational_acceleration
(
PlanetarySystem
*
planetary_system
,
u
int32_t
object_index
)
{
Vector2
calculate_gravitational_acceleration
(
PlanetarySystem
*
planetary_system
,
int32_t
object_index
)
{
Vector2
a
=
vector2_create_zero
();
Vector2
a
=
vector2_create_zero
();
for
(
u
int32_t
i
=
0
;
i
<
planetary_system
->
objects_length
;
i
+=
1
)
{
for
(
int32_t
i
=
0
;
i
<
planetary_system
->
objects_length
;
i
+=
1
)
{
if
(
i
==
object_index
)
if
(
i
==
object_index
)
continue
;
continue
;
Vector2
r
=
vector2_substract
(
planetary_system
->
objects
[
i
]
->
current_position
,
planetary_system
->
objects
[
object_index
]
->
current_position
);
Vector2
r
=
vector2_substract
(
planetary_system
->
objects
[
i
]
->
current_position
,
planetary_system
->
objects
[
object_index
]
->
current_position
);
...
@@ -89,7 +77,7 @@ Vector2 calculate_gravitational_acceleration(PlanetarySystem *planetary_system,
...
@@ -89,7 +77,7 @@ Vector2 calculate_gravitational_acceleration(PlanetarySystem *planetary_system,
}
}
void
planetary_system_update
(
PlanetarySystem
*
planetary_system
,
double
interval
)
{
void
planetary_system_update
(
PlanetarySystem
*
planetary_system
,
double
interval
)
{
for
(
u
int32_t
i
=
1
;
i
<
planetary_system
->
objects_length
;
i
+=
1
)
{
for
(
int32_t
i
=
1
;
i
<
planetary_system
->
objects_length
;
i
+=
1
)
{
CelestialObject
*
object
=
planetary_system
->
objects
[
i
];
CelestialObject
*
object
=
planetary_system
->
objects
[
i
];
Vector2
current_position
=
object
->
current_position
;
Vector2
current_position
=
object
->
current_position
;
Vector2
new_position
;
Vector2
new_position
;
...
@@ -137,11 +125,16 @@ void planetary_system_update(PlanetarySystem *planetary_system, double interval)
...
@@ -137,11 +125,16 @@ void planetary_system_update(PlanetarySystem *planetary_system, double interval)
}
}
}
}
void
planetary_system_draw
(
PlanetarySystem
*
planetary_system
)
{
void
planetary_system_draw
(
PlanetarySystem
*
ps
)
{
Vector2
reference_frame
=
planetary_system
->
objects
[
planetary_system
->
reference_frame_object_index
]
->
current_position
;
CelestialObject
*
object_reference_frame
=
ps
->
objects
[
ps
->
reference_frame_object_index
];
Vector2
reference_frame
=
object_reference_frame
->
current_position
;
for
(
u
int32_t
i
=
0
;
i
<
p
lanetary_system
->
objects_length
;
i
+=
1
)
{
for
(
int32_t
i
=
0
;
i
<
p
s
->
objects_length
;
i
+=
1
)
{
CelestialObject
*
object
=
p
lanetary_system
->
objects
[
i
];
CelestialObject
*
object
=
p
s
->
objects
[
i
];
draw_
celestial_object
(
object
,
reference_frame
,
p
lanetary_system
->
zoom_factor
);
celestial_object
_draw
(
object
,
reference_frame
,
p
s
->
zoom_factor
);
}
}
char
text
[
200
];
sprintf
(
text
,
"Focused Object : %s"
,
object_reference_frame
->
name
);
draw_text
(
text
,
vector2_create
(
8
,
64
));
}
}
This diff is collapsed.
Click to expand it.
PlanetarySystem.h
+
1
−
1
View file @
db18d756
...
@@ -9,7 +9,7 @@ const uint32_t SCREEN_WIDTH;
...
@@ -9,7 +9,7 @@ const uint32_t SCREEN_WIDTH;
const
uint32_t
SCREEN_HEIGHT
;
const
uint32_t
SCREEN_HEIGHT
;
typedef
struct
PlanetarySystem
{
typedef
struct
PlanetarySystem
{
u
int32_t
objects_length
;
int32_t
objects_length
;
CelestialObject
**
objects
;
CelestialObject
**
objects
;
double
interval
;
double
interval
;
double
zoom_factor
;
double
zoom_factor
;
...
...
This diff is collapsed.
Click to expand it.
drawing.c
+
2
−
2
View file @
db18d756
...
@@ -28,7 +28,7 @@ void draw_line(Vector2 a, Vector2 b) {
...
@@ -28,7 +28,7 @@ void draw_line(Vector2 a, Vector2 b) {
void
draw_text
(
char
*
text
,
Vector2
position
)
{
void
draw_text
(
char
*
text
,
Vector2
position
)
{
glColor3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glColor3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glRasterPos2f
(
position
.
x
+
8
,
position
.
y
+
32
);
glRasterPos2f
(
position
.
x
,
position
.
y
);
for
(
int32_t
i
=
0
;
i
<
(
int32_t
)
strlen
(
text
);
i
++
)
{
for
(
int32_t
i
=
0
;
i
<
(
int32_t
)
strlen
(
text
);
i
++
)
{
glutBitmapCharacter
(
GLUT_BITMAP_HELVETICA_18
,
text
[
i
]);
glutBitmapCharacter
(
GLUT_BITMAP_HELVETICA_18
,
text
[
i
]);
...
@@ -39,7 +39,7 @@ Vector2 scale_position(double zoom_factor, Vector2 object_position, Vector2 refe
...
@@ -39,7 +39,7 @@ Vector2 scale_position(double zoom_factor, Vector2 object_position, Vector2 refe
Vector2
unscaled_position
=
vector2_substract
(
object_position
,
reference_frame_position
);
Vector2
unscaled_position
=
vector2_substract
(
object_position
,
reference_frame_position
);
unscaled_position
=
vector2_multiply
(
unscaled_position
,
zoom_factor
);
unscaled_position
=
vector2_multiply
(
unscaled_position
,
zoom_factor
);
Vector2
scaled_position
=
vector2_multiply
(
unscaled_position
,
1
.
0
/
(
30
0
*
1E9
));
Vector2
scaled_position
=
vector2_multiply
(
unscaled_position
,
1
.
0
/
(
28
0
*
1E9
));
scaled_position
=
vector2_fit_canvas
(
scaled_position
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
scaled_position
=
vector2_fit_canvas
(
scaled_position
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
return
scaled_position
;
return
scaled_position
;
}
}
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