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ISC 142 - Travail Pratique 010
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This is an archived project. Repository and other project resources are read-only.
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florian.burgener
ISC 142 - Travail Pratique 010
Commits
3d21c07e
Commit
3d21c07e
authored
3 years ago
by
Florian Burgener
Browse files
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Plain Diff
Refactoring + memory leak
parent
9631bc1a
Branches
Branches containing commit
No related tags found
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Changes
3
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3 changed files
Connect4.c
+35
-13
35 additions, 13 deletions
Connect4.c
Makefile
+3
-3
3 additions, 3 deletions
Makefile
main.c
+31
-7
31 additions, 7 deletions
main.c
with
69 additions
and
23 deletions
Connect4.c
+
35
−
13
View file @
3d21c07e
#include
"Connect4.h"
#include
<stdbool.h>
#include
<stdint.h>
#include
<stdio.h>
#include
<stdlib.h>
...
...
@@ -52,8 +53,9 @@ void print_grid_separator(int32_t n, char *front, char *rear, char *separator1,
for
(
int32_t
i
=
0
;
i
<
n
;
i
+=
1
)
{
printf
(
"%s"
,
separator1
);
if
(
i
<
n
-
1
)
if
(
i
<
n
-
1
)
{
printf
(
"%s"
,
separator2
);
}
}
printf
(
"%s"
,
rear
);
...
...
@@ -73,8 +75,9 @@ void print_grid_body(Piece **grid, int32_t rows, int32_t cols, int32_t y) {
printf
(
"│"
);
printf
(
"
\n
"
);
if
(
y
<
rows
-
1
)
if
(
y
<
rows
-
1
)
{
print_grid_separator
(
cols
,
"├"
,
"┤"
,
"─"
,
"┼"
);
}
}
void
print_grid
(
Piece
**
grid
,
int32_t
rows
,
int32_t
cols
)
{
...
...
@@ -100,8 +103,9 @@ void connect4_print(Connect4 *connect4) {
bool
connect4_is_full
(
Connect4
*
connect4
)
{
for
(
int32_t
y
=
0
;
y
<
connect4
->
rows
;
y
+=
1
)
{
for
(
int32_t
x
=
0
;
x
<
connect4
->
cols
;
x
+=
1
)
{
if
(
connect4
->
grid
[
y
][
x
]
==
PieceNone
)
if
(
connect4
->
grid
[
y
][
x
]
==
PieceNone
)
{
return
false
;
}
}
}
...
...
@@ -109,8 +113,10 @@ bool connect4_is_full(Connect4 *connect4) {
}
int32_t
count_contiguous_pieces
(
Connect4
*
connect4
,
int32_t
x
,
int32_t
y
,
int32_t
x_direction
,
int32_t
y_direction
,
Piece
piece
)
{
if
(
x
<
0
||
x
>=
connect4
->
cols
||
y
<
0
||
y
>=
connect4
->
rows
||
connect4
->
grid
[
y
][
x
]
!=
piece
)
if
(
x
<
0
||
x
>=
connect4
->
cols
||
y
<
0
||
y
>=
connect4
->
rows
||
connect4
->
grid
[
y
][
x
]
!=
piece
)
{
return
0
;
}
return
1
+
count_contiguous_pieces
(
connect4
,
x
+
x_direction
,
y
+
y_direction
,
x_direction
,
y_direction
,
piece
);
}
...
...
@@ -130,10 +136,14 @@ PlacingStatus connect4_place_piece(Connect4 *connect4, Piece piece, int32_t x) {
if
(
connect4
->
grid
[
y
][
x
]
==
PieceNone
)
{
connect4
->
grid
[
y
][
x
]
=
piece
;
if
(
connect4_check_win
(
connect4
,
x
,
y
,
piece
))
if
(
connect4_check_win
(
connect4
,
x
,
y
,
piece
))
{
return
PlacingStatusPlayerWon
;
if
(
connect4_is_full
(
connect4
))
}
if
(
connect4_is_full
(
connect4
))
{
return
PlacingStatusGridFull
;
}
return
PlacingStatusPiecePlaced
;
}
}
...
...
@@ -142,8 +152,10 @@ PlacingStatus connect4_place_piece(Connect4 *connect4, Piece piece, int32_t x) {
}
Piece
change_player
(
Piece
current_player
)
{
if
(
current_player
==
PiecePlayer1
)
if
(
current_player
==
PiecePlayer1
)
{
return
PiecePlayer2
;
}
return
PiecePlayer1
;
}
...
...
@@ -165,8 +177,11 @@ PlacingStatus connect4_play_smart(Connect4 *connect4, void (*on_piece_placed)(Co
Connect4
*
copied_connect4
=
connect4_copy
(
connect4
);
PlacingStatus
status
=
connect4_place_piece
(
copied_connect4
,
current_player
,
x
);
if
(
status
==
PlacingStatusColumnFull
)
if
(
status
==
PlacingStatusColumnFull
)
{
connect4_destroy
(
copied_connect4
);
continue
;
}
int32_t
y
=
0
;
for
(
int32_t
i
=
0
;
i
<
copied_connect4
->
rows
;
i
+=
1
)
{
...
...
@@ -191,21 +206,28 @@ PlacingStatus connect4_play_smart(Connect4 *connect4, void (*on_piece_placed)(Co
}
PlacingStatus
connect4_play
(
Connect4
*
connect4
,
int32_t
x
,
void
(
*
on_piece_placed
)(
Connect4
*
))
{
if
(
x
<
1
||
x
>
connect4
->
cols
)
if
(
x
<
1
||
x
>
connect4
->
cols
)
{
return
PlacingStatusInvalidColumn
;
}
PlacingStatus
status
=
connect4_place_piece
(
connect4
,
connect4
->
current_player
,
x
-
1
);
if
(
status
!=
PlacingStatusInvalidColumn
||
status
!=
PlacingStatusColumnFull
)
if
(
status
!=
PlacingStatusInvalidColumn
||
status
!=
PlacingStatusColumnFull
)
{
on_piece_placed
(
connect4
);
if
(
status
!=
PlacingStatusPiecePlaced
)
}
if
(
status
!=
PlacingStatusPiecePlaced
)
{
return
status
;
}
connect4
->
current_player
=
change_player
(
connect4
->
current_player
);
if
(
connect4
->
mode
!=
3
&&
connect4
->
current_player
==
PiecePlayer2
)
{
if
(
connect4
->
mode
==
1
)
if
(
connect4
->
mode
==
1
)
{
status
=
connect4_play_random
(
connect4
,
on_piece_placed
);
if
(
connect4
->
mode
==
2
)
}
else
if
(
connect4
->
mode
==
2
)
{
status
=
connect4_play_smart
(
connect4
,
on_piece_placed
);
}
}
return
status
;
...
...
This diff is collapsed.
Click to expand it.
Makefile
+
3
−
3
View file @
3d21c07e
CC
=
gcc
CCFLAGS
=
-g
-Wall
-Wextra
-pedantic
-fsanitize
=
address
-fsanitize
=
leak
Connect4.o
:
Connect4.c
Connect4.o
:
Connect4.c
Connect4.h
$(
CC
)
$(
CCFLAGS
)
-c
$<
-o
$@
random.o
:
random.c
random.o
:
random.c
random.h
$(
CC
)
$(
CCFLAGS
)
-c
$<
-o
$@
main.o
:
main.c
main.o
:
main.c
random.h
$(
CC
)
$(
CCFLAGS
)
-c
$<
-o
$@
puissance4
:
main.o Connect4.o random.o
...
...
This diff is collapsed.
Click to expand it.
main.c
+
31
−
7
View file @
3d21c07e
#include
<stdbool.h>
#include
<stdint.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<time.h>
#include
"Connect4.h"
char
*
get_game_result
(
int32_t
mode
,
Piece
current_player
,
PlacingStatus
status
)
{
if
(
status
==
PlacingStatusGridFull
)
if
(
status
==
PlacingStatusGridFull
)
{
return
"It is a draw."
;
if
(
current_player
==
PiecePlayer1
)
}
if
(
current_player
==
PiecePlayer1
)
{
return
"Player one won!"
;
else
if
(
current_player
==
PiecePlayer2
&&
mode
==
3
)
}
if
(
current_player
==
PiecePlayer2
&&
mode
==
3
)
{
return
"Player two won!"
;
}
return
"Computer won!"
;
}
...
...
@@ -24,18 +28,36 @@ void on_piece_placed(Connect4 *connect4) {
connect4_print
(
connect4
);
}
void
print_help
()
{
printf
(
"Usage: puissance4 <mode> <row> <col>
\n
"
);
printf
(
" mode specifies the mode: 1 = single player game (random),
\n
"
);
printf
(
" 2 = single player game (AI), 3 = two players game
\n
"
);
printf
(
" row specifies the number of rows (>= 4)
\n
"
);
printf
(
" col specifies the number of columns (>= 4)
\n
"
);
}
int
main
(
int
argc
,
char
*
argv
[])
{
srand
(
0
);
if
(
argc
!=
4
)
{
print_help
();
return
EXIT_FAILURE
;
}
int32_t
mode
=
atoi
(
argv
[
1
]);
int32_t
rows
=
atoi
(
argv
[
2
]);
int32_t
cols
=
atoi
(
argv
[
3
]);
if
(
mode
<
1
||
mode
>
3
||
rows
<
4
||
cols
<
4
)
{
print_help
();
return
EXIT_FAILURE
;
}
printf
(
"Board size is %dx%d (rows x col)
\n
"
,
rows
,
cols
);
Connect4
*
connect4
=
connect4_create
(
mode
,
rows
,
cols
);
connect4_print
(
connect4
);
PlacingStatus
status
;
while
(
true
)
{
do
{
printf
(
"Column number? (starts at 1):"
);
...
...
@@ -45,11 +67,13 @@ int main(int argc, char *argv[]) {
status
=
connect4_play
(
connect4
,
x
,
on_piece_placed
);
}
while
(
status
==
PlacingStatusColumnFull
||
status
==
PlacingStatusInvalidColumn
);
if
(
status
!=
PlacingStatusPiecePlaced
)
if
(
status
!=
PlacingStatusPiecePlaced
)
{
break
;
}
}
print_game_result
(
mode
,
connect4
->
current_player
,
status
);
connect4_destroy
(
connect4
);
return
EXIT_SUCCESS
;
}
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