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#ifndef _GFX_H_
#define _GFX_H_
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#define MAKE_COLOR(r,g,b) ((uint32_t)b|((uint32_t)g<<8)|((uint32_t)r<<16))
#define COLOR_GET_B(color) (color & 0xff)
#define COLOR_GET_G(color) ((color >> 8) & 0xff)
#define COLOR_GET_R(color) ((color >> 16) & 0xff)
#define COLOR_BLACK 0x00000000
#define COLOR_RED 0x00FF0000
#define COLOR_GREEN 0x0000FF00
#define COLOR_BLUE 0x000000FF
#define COLOR_WHITE 0x00FFFFFF
#define COLOR_YELLOW 0x00FFFF00
typedef unsigned int uint;
typedef unsigned long ulong;
typedef unsigned char uchar;
struct gfx_context_t {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
uint32_t *pixels;
int width;
int height;
};
extern void gfx_putpixel(struct gfx_context_t *ctxt, int x, int y, uint32_t color);
extern void gfx_clear(struct gfx_context_t *ctxt, uint32_t color);
extern struct gfx_context_t* gfx_create(char *text, uint width, uint height);
extern void gfx_destroy(struct gfx_context_t *ctxt);
extern void gfx_present(struct gfx_context_t *ctxt);
extern SDL_Keycode gfx_keypressed(void);
void drawCarrer(struct gfx_context_t *context,int posX,int posY,int carrer);
void drawGraph(struct gfx_context_t *context,int *tab,int size);
struct gfx_context_t *initWindow(int width,int height,char tab[]);
void dessineTab2D(struct gfx_context_t *context ,int32_t **tab,int width,int height,int lumMax);
void waitSpacePress(void);