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Commit 31a54e2b authored by florian.hassler's avatar florian.hassler
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minor update

parent 0b83d6fd
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...@@ -2241,7 +2241,7 @@ PrefabInstance: ...@@ -2241,7 +2241,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: 0 value: 10
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
...@@ -2249,7 +2249,7 @@ PrefabInstance: ...@@ -2249,7 +2249,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
value: 0 value: 0.38268343
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalRotation.y propertyPath: m_LocalRotation.y
...@@ -2261,7 +2261,7 @@ PrefabInstance: ...@@ -2261,7 +2261,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalRotation.w propertyPath: m_LocalRotation.w
value: 1 value: 0.92387956
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
...@@ -2269,7 +2269,7 @@ PrefabInstance: ...@@ -2269,7 +2269,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
value: 0 value: 45
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3} - target: {fileID: 400004, guid: 126d619cf4daa52469682f85c1378b4a, type: 3}
propertyPath: m_LocalEulerAnglesHint.y propertyPath: m_LocalEulerAnglesHint.y
...@@ -2293,6 +2293,25 @@ Camera: ...@@ -2293,6 +2293,25 @@ Camera:
type: 3} type: 3}
m_PrefabInstance: {fileID: 2127732919} m_PrefabInstance: {fileID: 2127732919}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &2127732922 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 100004, guid: 126d619cf4daa52469682f85c1378b4a,
type: 3}
m_PrefabInstance: {fileID: 2127732919}
m_PrefabAsset: {fileID: 0}
--- !u!114 &2127732923
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2127732922}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6c77b574a57c2104c8a74ba9fc611dbb, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 0}
--- !u!1001 &4382820208367757842 --- !u!1001 &4382820208367757842
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -8,23 +8,10 @@ public class ReferencePoint : MonoBehaviour ...@@ -8,23 +8,10 @@ public class ReferencePoint : MonoBehaviour
bool TouchedOnce = false; bool TouchedOnce = false;
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
// Debug.Log("TriggerEnter");
if (!TouchedOnce && other.gameObject.tag == "gesture") if (!TouchedOnce && other.gameObject.tag == "gesture")
{ {
HandController.instance.IncrementCorrectPoint(); HandController.instance.IncrementCorrectPoint();
TouchedOnce = true; TouchedOnce = true;
} }
} }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
} }
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