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Commit 43e9840e authored by orestis.malaspin's avatar orestis.malaspin
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ajout gfx

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gfx/gfx.c 0 → 100644
/// @file gfx.c
/// @author Florent Gluck
/// @date November 6, 2016
/// Helper routines to render pixels in fullscreen graphic mode.
/// Uses the SDL2 library.
#include <assert.h>
#include "gfx.h"
/// Create a fullscreen graphic window.
/// @param title Title of the window.
/// @param width Width of the window in pixels.
/// @param height Height of the window in pixels.
/// @return a pointer to the graphic context or NULL if it failed.
struct gfx_context_t* gfx_create(char *title, uint width, uint height) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) goto error;
SDL_Window *window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_MAXIMIZED);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, width, height);
uint32_t *pixels = malloc(width*height*sizeof(uint32_t));
struct gfx_context_t *ctxt = malloc(sizeof(struct gfx_context_t));
if (!window || !renderer || !texture || !pixels || !ctxt) goto error;
ctxt->renderer = renderer;
ctxt->texture = texture;
ctxt->window = window;
ctxt->width = width;
ctxt->height = height;
ctxt->pixels = pixels;
SDL_ShowCursor(SDL_DISABLE);
gfx_clear(ctxt, COLOR_BLACK);
return ctxt;
error:
return NULL;
}
/// Draw a pixel in the specified graphic context.
/// @param ctxt Graphic context where the pixel is to be drawn.
/// @param x X coordinate of the pixel.
/// @param y Y coordinate of the pixel.
/// @param color Color of the pixel.
void gfx_putpixel(struct gfx_context_t *ctxt, int x, int y, uint32_t color) {
if (x < ctxt->width && y < ctxt->height)
ctxt->pixels[ctxt->width*y+x] = color;
}
/// Get a pixel in the specified graphic context.
/// @param ctxt Graphic context where we want to get the pixel.
/// @param x X coordinate of the pixel.
/// @param y Y coordinate of the pixel.
/// @param color Color of the pixel.
/// @return color at position x, y.
uint32_t gfx_getpixel(struct gfx_context_t *ctxt, int x, int y) {
assert(x >= 0 && x < ctxt->width && y >= 0 && y < ctxt->height);
return ctxt->pixels[ctxt->width*y+x];
}
/// Clear the specified graphic context.
/// @param ctxt Graphic context to clear.
/// @param color Color to use.
void gfx_clear(struct gfx_context_t *ctxt, uint32_t color) {
int n = ctxt->width*ctxt->height;
while (n)
ctxt->pixels[--n] = color;
}
/// Display the graphic context.
/// @param ctxt Graphic context to clear.
void gfx_present(struct gfx_context_t *ctxt) {
SDL_UpdateTexture(ctxt->texture, NULL, ctxt->pixels, ctxt->width*sizeof(uint32_t));
SDL_RenderCopy(ctxt->renderer, ctxt->texture, NULL, NULL);
SDL_RenderPresent(ctxt->renderer);
}
/// Destroy a graphic window.
/// @param ctxt Graphic context of the window to close.
void gfx_destroy(struct gfx_context_t *ctxt) {
SDL_ShowCursor(SDL_ENABLE);
SDL_DestroyTexture(ctxt->texture);
SDL_DestroyRenderer(ctxt->renderer);
SDL_DestroyWindow(ctxt->window);
free(ctxt->pixels);
ctxt->texture = NULL;
ctxt->renderer = NULL;
ctxt->window = NULL;
ctxt->pixels = NULL;
SDL_Quit();
free(ctxt);
}
/// If a key was pressed, returns its key code (non blocking call).
/// List of key codes: https://wiki.libsdl.org/SDL_Keycode
/// @return the key that was pressed or 0 if none was pressed.
SDL_Keycode gfx_keypressed() {
SDL_Event event;
if (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN)
return event.key.keysym.sym;
}
return 0;
}
#ifndef _GFX_H_
#define _GFX_H_
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#define MAKE_COLOR(r,g,b) ((uint32_t)b|((uint32_t)g<<8)|((uint32_t)r<<16))
#define COLOR_GET_B(color) (color & 0xff)
#define COLOR_GET_G(color) ((color >> 8) & 0xff)
#define COLOR_GET_R(color) ((color >> 16) & 0xff)
#define COLOR_BLACK 0x00000000
#define COLOR_RED 0x00FF0000
#define COLOR_GREEN 0x0000FF00
#define COLOR_BLUE 0x000000FF
#define COLOR_WHITE 0x00FFFFFF
#define COLOR_YELLOW 0x00FFFF00
typedef unsigned int uint;
typedef unsigned long ulong;
typedef unsigned char uchar;
struct gfx_context_t {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
uint32_t *pixels;
int width;
int height;
};
extern uint32_t gfx_getpixel(struct gfx_context_t *ctxt, int x, int y);
extern void gfx_putpixel(struct gfx_context_t *ctxt, int x, int y, uint32_t color);
extern void gfx_clear(struct gfx_context_t *ctxt, uint32_t color);
extern struct gfx_context_t* gfx_create(char *text, uint width, uint height);
extern void gfx_destroy(struct gfx_context_t *ctxt);
extern void gfx_present(struct gfx_context_t *ctxt);
extern SDL_Keycode gfx_keypressed();
#endif
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