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tanguy.cavagna
enonce
Commits
43e9840e
Commit
43e9840e
authored
4 years ago
by
orestis.malaspin
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ajout gfx
parent
988fd873
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gfx/gfx.c
+107
-0
107 additions, 0 deletions
gfx/gfx.c
gfx/gfx.h
+42
-0
42 additions, 0 deletions
gfx/gfx.h
with
149 additions
and
0 deletions
gfx/gfx.c
0 → 100644
+
107
−
0
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43e9840e
/// @file gfx.c
/// @author Florent Gluck
/// @date November 6, 2016
/// Helper routines to render pixels in fullscreen graphic mode.
/// Uses the SDL2 library.
#include
<assert.h>
#include
"gfx.h"
/// Create a fullscreen graphic window.
/// @param title Title of the window.
/// @param width Width of the window in pixels.
/// @param height Height of the window in pixels.
/// @return a pointer to the graphic context or NULL if it failed.
struct
gfx_context_t
*
gfx_create
(
char
*
title
,
uint
width
,
uint
height
)
{
if
(
SDL_Init
(
SDL_INIT_VIDEO
)
!=
0
)
goto
error
;
SDL_Window
*
window
=
SDL_CreateWindow
(
title
,
SDL_WINDOWPOS_CENTERED
,
SDL_WINDOWPOS_CENTERED
,
width
,
height
,
SDL_WINDOW_MAXIMIZED
);
SDL_Renderer
*
renderer
=
SDL_CreateRenderer
(
window
,
-
1
,
0
);
SDL_Texture
*
texture
=
SDL_CreateTexture
(
renderer
,
SDL_PIXELFORMAT_ARGB8888
,
SDL_TEXTUREACCESS_STREAMING
,
width
,
height
);
uint32_t
*
pixels
=
malloc
(
width
*
height
*
sizeof
(
uint32_t
));
struct
gfx_context_t
*
ctxt
=
malloc
(
sizeof
(
struct
gfx_context_t
));
if
(
!
window
||
!
renderer
||
!
texture
||
!
pixels
||
!
ctxt
)
goto
error
;
ctxt
->
renderer
=
renderer
;
ctxt
->
texture
=
texture
;
ctxt
->
window
=
window
;
ctxt
->
width
=
width
;
ctxt
->
height
=
height
;
ctxt
->
pixels
=
pixels
;
SDL_ShowCursor
(
SDL_DISABLE
);
gfx_clear
(
ctxt
,
COLOR_BLACK
);
return
ctxt
;
error:
return
NULL
;
}
/// Draw a pixel in the specified graphic context.
/// @param ctxt Graphic context where the pixel is to be drawn.
/// @param x X coordinate of the pixel.
/// @param y Y coordinate of the pixel.
/// @param color Color of the pixel.
void
gfx_putpixel
(
struct
gfx_context_t
*
ctxt
,
int
x
,
int
y
,
uint32_t
color
)
{
if
(
x
<
ctxt
->
width
&&
y
<
ctxt
->
height
)
ctxt
->
pixels
[
ctxt
->
width
*
y
+
x
]
=
color
;
}
/// Get a pixel in the specified graphic context.
/// @param ctxt Graphic context where we want to get the pixel.
/// @param x X coordinate of the pixel.
/// @param y Y coordinate of the pixel.
/// @param color Color of the pixel.
/// @return color at position x, y.
uint32_t
gfx_getpixel
(
struct
gfx_context_t
*
ctxt
,
int
x
,
int
y
)
{
assert
(
x
>=
0
&&
x
<
ctxt
->
width
&&
y
>=
0
&&
y
<
ctxt
->
height
);
return
ctxt
->
pixels
[
ctxt
->
width
*
y
+
x
];
}
/// Clear the specified graphic context.
/// @param ctxt Graphic context to clear.
/// @param color Color to use.
void
gfx_clear
(
struct
gfx_context_t
*
ctxt
,
uint32_t
color
)
{
int
n
=
ctxt
->
width
*
ctxt
->
height
;
while
(
n
)
ctxt
->
pixels
[
--
n
]
=
color
;
}
/// Display the graphic context.
/// @param ctxt Graphic context to clear.
void
gfx_present
(
struct
gfx_context_t
*
ctxt
)
{
SDL_UpdateTexture
(
ctxt
->
texture
,
NULL
,
ctxt
->
pixels
,
ctxt
->
width
*
sizeof
(
uint32_t
));
SDL_RenderCopy
(
ctxt
->
renderer
,
ctxt
->
texture
,
NULL
,
NULL
);
SDL_RenderPresent
(
ctxt
->
renderer
);
}
/// Destroy a graphic window.
/// @param ctxt Graphic context of the window to close.
void
gfx_destroy
(
struct
gfx_context_t
*
ctxt
)
{
SDL_ShowCursor
(
SDL_ENABLE
);
SDL_DestroyTexture
(
ctxt
->
texture
);
SDL_DestroyRenderer
(
ctxt
->
renderer
);
SDL_DestroyWindow
(
ctxt
->
window
);
free
(
ctxt
->
pixels
);
ctxt
->
texture
=
NULL
;
ctxt
->
renderer
=
NULL
;
ctxt
->
window
=
NULL
;
ctxt
->
pixels
=
NULL
;
SDL_Quit
();
free
(
ctxt
);
}
/// If a key was pressed, returns its key code (non blocking call).
/// List of key codes: https://wiki.libsdl.org/SDL_Keycode
/// @return the key that was pressed or 0 if none was pressed.
SDL_Keycode
gfx_keypressed
()
{
SDL_Event
event
;
if
(
SDL_PollEvent
(
&
event
))
{
if
(
event
.
type
==
SDL_KEYDOWN
)
return
event
.
key
.
keysym
.
sym
;
}
return
0
;
}
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gfx/gfx.h
0 → 100644
+
42
−
0
View file @
43e9840e
#ifndef _GFX_H_
#define _GFX_H_
#include
<stdint.h>
#include
<stdbool.h>
#include
<SDL2/SDL.h>
#define MAKE_COLOR(r,g,b) ((uint32_t)b|((uint32_t)g<<8)|((uint32_t)r<<16))
#define COLOR_GET_B(color) (color & 0xff)
#define COLOR_GET_G(color) ((color >> 8) & 0xff)
#define COLOR_GET_R(color) ((color >> 16) & 0xff)
#define COLOR_BLACK 0x00000000
#define COLOR_RED 0x00FF0000
#define COLOR_GREEN 0x0000FF00
#define COLOR_BLUE 0x000000FF
#define COLOR_WHITE 0x00FFFFFF
#define COLOR_YELLOW 0x00FFFF00
typedef
unsigned
int
uint
;
typedef
unsigned
long
ulong
;
typedef
unsigned
char
uchar
;
struct
gfx_context_t
{
SDL_Window
*
window
;
SDL_Renderer
*
renderer
;
SDL_Texture
*
texture
;
uint32_t
*
pixels
;
int
width
;
int
height
;
};
extern
uint32_t
gfx_getpixel
(
struct
gfx_context_t
*
ctxt
,
int
x
,
int
y
);
extern
void
gfx_putpixel
(
struct
gfx_context_t
*
ctxt
,
int
x
,
int
y
,
uint32_t
color
);
extern
void
gfx_clear
(
struct
gfx_context_t
*
ctxt
,
uint32_t
color
);
extern
struct
gfx_context_t
*
gfx_create
(
char
*
text
,
uint
width
,
uint
height
);
extern
void
gfx_destroy
(
struct
gfx_context_t
*
ctxt
);
extern
void
gfx_present
(
struct
gfx_context_t
*
ctxt
);
extern
SDL_Keycode
gfx_keypressed
();
#endif
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